Arkan wrote:+MA on the catcher is nice. A bit surprised to see you go Guard on the catcher and Sure hands on the Linemen. Ideally your thrower would sure hands. Guard's nice, I guess they can assist each other then (is that the idea?)
Well the guard catcher was the first player to get a skill and as I got a double I figured guard would help me a lot more early on (and it did!).
I don't use the passing game so I was not very interested in Nerves of steel. Sure hands is not sure yet, I might take tackle instead... But as he's close to the 16spp mark sure might go well with strip ball.
Tim wrote:Very interesting ... you seem to play themquite differently from me!
I only see 3 completions on your thrower, don't you pass much?
You seem to do a lot of scoring with the linemen, quite good SPP numbers on them.
Probably we play differently, I am a really conservative coach, for me a 3+ roll is really dangerous and should therefore be avoided unless essential
Actually only one lineman scored once (the dirty player), the tackle, strip ball got 3 mvp(out of 7

), another got 2 (sure hands one), and 2 linos got the last mvp's... I would have loved to get one on the blitzer but no such luck!
As I just mentionned I don't pass a lot as I prefer the running game but I like to have the option in my sleeve.
Last point, dropping the mino avoid me handicap rolls in my two matches also (and increase my winnings by 10k).