CD team's week 8 report

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MechD
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CD team's week 8 report

Post by MechD »

Hey all,

After not being able to play last week my Chaos Dwarfs got back into action tonight against an Orc team.. and boy was it good to be back :D

The game played about how we both thought it would be, rough and tumble. Thankfully all the guard that I have loaded my CD blockers with helped me get the upper hand, and I ended up pulling off a 2-0 victory. I found myself being a bit more patient on both offense and defense, which proved to really help me out this week, so maybe I should take some time off more often.. :) Also, I would like to thank Matsu for his defensive set up, I put it to good use, and will definitely be trying it out again against "power" teams in the future, so thanks man! :smoking:

Lets see...any other goodies...Team rating after 10 games is at 193, I have 5 TRRs and 230k in my treasury.. Fan Factor went up again, so it is now at 14..killed an Orc Blitzer..that was fun.. :P

Okay, I think that's the bulk of the tid bits, so now onto a couple questions..

1) Anything in particular I should do with my cash? Do I really need another TRR? Anything else in particular I could use on my team? I have 6 CDs, 4 HGs, 2 BCs and a Troll....

2) One of my sub hobgoblins just got his first skill...any suggestions? The other two hobgoblins have dirty player, so I am thinking either Sure Hands, or Kick...and since my +AG BC is 3 SPPs away from his third skill (Sure Hands for SURE!) I am thinking kick would be a solid choice for my squad.. any other thoughts?

Thanks again guys, see you all later, got college in the morning so its :zzz: time

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Post by Asperon Thorn »

So the cash doesn't just sit there, and an unlucky Pitch invasion doesn't leave you short handed, you may just want to max out your roster with Hobbo's. Or bring your roster to 15 and leave a spot for Freebooting.

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Post by juck101 »

agree with full hobos, if they die just fill back up again. No need for 6 rerolls so buy player and consider cheerleaders if bored. FF10+ good, dont need money so pump it into coaches to negate oppnenet chance of free kick off rerolls.

Skill Q. go for block on hobos, never a poor choice and can be offense or defense player. Dont think kick much use because Cdwarf too slow to back up a huge blitz based defense. Kick great for fast agile defense but solid approach better for Cdwarf in my opinion.
let them come at you ... BRING IT ON

Passblok good hobo skill for variety gives options aginst 2down throw based offense which your team lacks. (still think solid block good skill first)

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Post by MechD »

Hey guys,


Thanks for the replies! I think I will go ahead and fill out the roster to 15, so that way I could free boot Hthark.. Then maybe hire a wizard when I get bored that could be fun. :D Okay, so two more hobgoblins need to join the ranks.. :)

I had been thinking about block as well, but am very tempted by kick, because then I could drop the ball closer to the middle, or one of the sidelines and disrupt slower teams, and put the ball into centaur blitz range much faster.. Have any other Chaos Dwarf players used kick? If so, have you found it useful?

Thanks guys!

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Post by Juggernaut »

kick is a good skill, but not as good as Sure Hands. If I understand right, U use to pick up the ball with your BC and run for TD. I usually pick up the ball with my Sure Hands, Block hobbo (i gave him SH first) and try to hand off to +AG BC. It's little bit more dangerous but a lot faster then running the whole length just with BC. U also can form the cage easier.
Kick really isn't as good for CD's. but if U give him block, U wouldn't make a mistake, too.
Actually that little hobbo of mine already has Dirty Player, too. Just because he sometimes scores (thanx to his Sure Hands :lol: )
I got a question on U MechD: how do U use your Troll?
a lot of coaches say here, that he is there just to stand and absorb hits and I see your Troll also doesn't have any SPP's. I'm asking, because I think I found some use of him after I concentrated on him and gave him block and then MultiBlock. It disrupts opponents cages with those Guard CD's when U blitz 2 of them. Now he already earned 3rd skill - Pro.
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Post by MechD »

Hey Juggernaut!

You are correct in your assumption that I generally have one of my BC's fielding the ball. I could see the advantage to having a HG get the ball first, but my AG 3 centaur is about three points away from his next skill, which is going to be sure hands, so I think I will let him handle ball carrying duties, because on offense I general am happy to be a bit slower to burn time off the clock.. :)

Block was the other choice I was looking at, but I think that the advantage for kick would be that I could drop the ball much closer to the LOS and the sidelines, which would allow me to start pressuring fast teams that much sooner (oh look, the ball is within range of my BC..) and against slow teams could prevent the cage all together for the same reasons.

As for how I use my Troll, I have been using him to stand there and absorb hits, but have been also trying to let him dish some out, but sadly he seems to be anti-violence, as he is an expert at rolling double pushes.. :cry:

I do like how you put your troll together, how did you concentrate on him? And what other uses have you found for him? I am all ears.. :D

Later guys, time for sleep.. :zzz:

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Post by Juggernaut »

As for how I use my Troll, I have been using him to stand there and absorb hits, but have been also trying to let him dish some out, but sadly he seems to be anti-violence, as he is an expert at rolling double pushes..
until he doesn't have Block, U should try to make 3dice blocks with him. it's less TO dangerous and more reliable of knocking opponents.
I do like how you put your troll together, how did you concentrate on him? And what other uses have you found for him? I am all ears..
I must say I was very lucky, because he earned MVP after his 1st match and in second he made 2 CAS :lol: , but then it was a pleasure to play with him. But for U I think the most important is to make 3d blocks. My troll makes approximatelly 1,5 CAS per game and when opponent doesn't take care of his Multiblock ( or can't ) he is the best player on the pitch - of course after BC's.

I have another 2 questions on U:

1)do U put your troll on the LoS? because I don't. I was thinking about it and I found that he will just fall down when I put him there. CD blocker is better there.
2)why do U kick close to the LoS against fast teams. they will be even faster, wouldn't they? I think I'm missing something here :-?
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Post by Asperon Thorn »

2)why do U kick close to the LoS against fast teams. they will be even faster, wouldn't they? I think I'm missing something here
Juggernaut
Fast teams often try and keep the ball in the backfield during thier first turn of posession, especcially against slower teams like CD's. Since the ball is out of reach they can afford to run the remaining 10 players into your half, and have a pick of recievers on thier next turn. Dwarves just aren't fast enough to cover all of them.

Now if you kick shallow, a blitz can give you ball recovery. But also it forces the fast team to do some ball protection, just in case some silly turnover allows you to get to it before they can bring it to thier rear. Resulting in less players penetrating your backfield eligible for a pass to score.

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Post by MechD »

Hey Juggernaut,

Good to hear from you again, my responses are below :)

until he doesn't have Block, U should try to make 3dice blocks with him. it's less TO dangerous and more reliable of knocking opponents.
That's actually a good idea, I have been letting him throw 2die blocks like everybody else, but he obviously isn't as reliable as everybody else, so I just might have to let him have a pair of CD's help him out so he can grab more 3die blocks... Hopefully that will let his violent side out... :evil:

I must say I was very lucky, because he earned MVP after his 1st match and in second he made 2 CAS , but then it was a pleasure to play with him. But for U I think the most important is to make 3d blocks. My troll makes approximatelly 1,5 CAS per game and when opponent doesn't take care of his Multiblock ( or can't ) he is the best player on the pitch - of course after BC's.
LUCKY LUCKY LUCKY!!! The local Skaven player got an MVP on his Rat Ogre, and our one Norse player got an MVP on his Ogre, but I have yet to get an MVP on my poor troll...I keep wishing, and have to make due with the +AG BC I got..apparently that is to be my luck.. :D

In answer to your two questions..

1) I do in fact have my troll sitting on the LOS. I do this for a couple of reasons. First, he automatically has plenty of targets to smash, and I would rather have my blitzing done by my Bull Centaurs(who can reliably do so, not being stupid, and having block). Second, against teams with a very small front line, it can result in either them totally overloading their center, (allowing me to flank both sides) or they totally avoid the center, allowing me free range....and hey, he at least makes a great beat stick... :)

2) That's generally the idea... My Chaos Dwarfs run on a basic 2-1 game plan, which assumes that if the other side really wants to, they can generally score in two turns (assuming they are a faster team). However, some of said faster teams know that this is the plan and have been attempting to stall, by either waiting a couple of turns to launch their attack, or by going one way, then pulling back and going the other. This was irritating me, so I started dropping the ball closer to the LOS, which generally puts it inside BC blitz range. Generally that forces them to hurry up, and allows me to start applying pressure right at the start of their drive..failed to pick up that ball? oh, my BC will take that now.. :P Oh, picked up the ball but don't want to do anything with it? My this gutter runner looks crunchy..don't mind me.. *SNAP* oh..that musta hurt...:lol:

Catch you guys later!

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Post by SBG »

Hi there!

I'd buy two more Hobboes and a RR, still plenty of cash flow there.

For your hobbo, kick is good. I hope you're aiming for block as a 2nd skill for your DP'ers and this one.

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Post by Juggernaut »

thanx Asperon Thorn and MechD, now I understand it a little bit more.
MechD I'm sorry for the question No.1. I forgot that there is a little difference between my troll and yours. Now I remember, that I was taking him on the LoS, too, when he hadn't block. But luckily, those times had changed for him. :lol:
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Post by Matsu »

Asperon Thorn wrote:So the cash doesn't just sit there, and an unlucky Pitch invasion doesn't leave you short handed, you may just want to max out your roster with Hobbo's. Or bring your roster to 15 and leave a spot for Freebooting.
Personally, I think that filling the roster with Hobbos will just get them to steal MVPs from the dwarves. I'd save up the money to freeboot and hire wizards for the playoffs.

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Post by Matsu »

MechD wrote:Hey Juggernaut!

You are correct in your assumption that I generally have one of my BC's fielding the ball. I could see the advantage to having a HG get the ball first, but my AG 3 centaur is about three points away from his next skill, which is going to be sure hands, so I think I will let him handle ball carrying duties, because on offense I general am happy to be a bit slower to burn time off the clock.. :)
Definitely. When you have a ball-carrying BC, you *must* have sure hands to keep him safe from the ball strippers.
MechD wrote:Block was the other choice I was looking at, but I think that the advantage for kick would be that I could drop the ball much closer to the LOS and the sidelines, which would allow me to start pressuring fast teams that much sooner (oh look, the ball is within range of my BC..) and against slow teams could prevent the cage all together for the same reasons.
Block is the safe bet, but kick is better. It's not as effective for CDs as for some other races, but it's still a huge advantage to have. It lets you apply pressure and force mistakes - the key to defense in Blood Bowl.

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Post by MechD »

No problem Juggernaut, glad we could help you understand a bit more :) And yes, there is a SLIGHT difference between our trolls.. :roll: Hopefully my happy little pacifist will realize the error of his ways and commence with the smashing of face.. :evil:

I think I agree with Matsu on the hobgoblins..four should be enough..if I start encountering games were it isn't, I will pick the extra two up. I did however pick up my teams 6th re-roll, and I have 200K still sitting in the bank for free booting and wizards..which reminds me.. What do you guys consider to be the best spell/use for a wizard? I haven't used one in a game of Blood Bowl yet, and am very curious.. :-)

Oh yeah, my +AG BC picked up a TD in my last game, so he just acquired sure hands, and one of my CD blockers got Mighty Blow..a HG picked up my MVP, so he is gonna do a little passing next game to get a skill (probably block) and then hopefully I can start working to get the other three gobbos Block as well..

PS..Kick...is fun... :lol:

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