Urgh...,. What to do with this Skaven team.

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Ithilkir
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Urgh...,. What to do with this Skaven team.

Post by Ithilkir »

First of all, retirment is not an option :)

Secondly, no, I didn't have FF4 through choice. 6 natural 1's in the first 7/8 games kinda decided that, and only in the last two have I started to raise it again... This is what the team looks like currently:

Gutter Runner 9 2 4 7 Dodge, Block, Pass Block
Gutter Runner 9 2 4 7 Dodge, Block, Strip Ball
Gutter Runner 9 2 3 7 Dodge, Block, Side Step, Pass Block -ag
Gutter Runner 9 2 4 6 Dodge, Block, Pass Block -av, MNG
Storm Vermin 7 3 3 8 Block, Tackle
Storm Vermin 7 3 3 8 Block, Guard
Thrower 7 3 3 7 Pass, Sure Hands, Accurate, Block
Lineman 7 3 3 7
Lineman 7 2 3 7 Dirty Player -st, MNG
Lineman 7 2 3 7 MNG, -st
Lineman 7 3 3 7 Kick
Thrower 7 3 3 7 Pass, Sure Hands
Lineman 7 3 3 7 Block

RR: 4, FF: 4, Apoth, 120k cash and 171 TR

With 10 players next game it's gonna be tough (FUMBBL factions), so I'm kinda stumped on how to rescue these guys. The -AG gutter aged last game and I got a bit of a beating from another Skaven team (though I thankfully won the game). So here's the options I thought of...

Retire -AG gutter and buy a new one, saving the rest of the cash
Retire -AV, MNG gutter and buy a new one, saving the rest of the cash
Retire one or both -ST, MNG Linemen and buy new ones and save the cash (70k or 20k).

Damned if I know which option to take...

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Post by sean newboy »

Here is some more fun. Drop the -av gr and the mng linerat, buy 2 line rats, save the rest for a new gr.

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Post by DanielLaw »

sean newboy wrote:Here is some more fun. Drop the -av gr and the mng linerat, buy 2 line rats, save the rest for a new gr.
I'd probably do the same. You should drop the -ST, MNG linerat immediately. I think you should get two linerats to make up the numbers until you have 80k to replace a gutter runner. The team isn't in such bad shape - your storm vermin, undamaged grs and experienced thrower all have a nice spread of skills. Good luck - keep us posted.

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Post by c9805222 »

Drop both of the MNG line rats, buy one and freeboot two, save the remaining for a new GR. USe the two freebooted rats to prevent more damage to your team players, hopefully you won't then you wont lose any more players, so can field a full strength team the game after.

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Post by campaigner »

drop the MNG GR and buy a new one

don't drop the -ST linerat and the other GR, use them as the much needed cannon fodder

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Post by Circular_Logic »

I would drop the -ST-Lino without DP and replace him by a new lino. With FF4 you can´t expect the cash to come in, so save the rest for another gutter. I would retire the -AG-Gutter, because the AG4 is the most important stat for them. AV 6 is OK, because you don´t want them to get hit anyway.
The DP can be effective even with ST2. He is just a specialist, who runs in for the nasty boot.
So replace the ST2-skilles at once, and the AG3-Gutter next game, when you have the money, to do so.

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Post by c9805222 »

I would still drop both linerats as they are missing the next game, this will force your TR down hopefully meaning your get more for your winnings. I would freeboot 2 linerats to use as cannon fodder and to protect your other players. I would also purchase another linerat so that your team is still building and you are already replacing players you have retired.

I wouldn't get rid of the -1 ag GR as he can play in the next game and is Blodge with movement 9 I would wait until I could replace him before letting him go.

I agree with circular logic about keeping the AV6 gr until the rest of your team is up to strength and you can replace him.

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Post by Bookman »

c9805222 wrote:I would still drop both linerats as they are missing the next game, this will force your TR down hopefully meaning your get more for your winnings. I would freeboot 2 linerats to use as cannon fodder and to protect your other players. I would also purchase another linerat so that your team is still building and you are already replacing players you have retired.
This was my thought too, but I don't play rats. <shrug> Alternately, in lieu of freebooting you could just bite the bullet and buy two linerats. You may not want to delay replacing the GR that long though (though that doesn't seem an issue to me -- you still have three of them).
I wouldn't get rid of the -1 ag GR as he can play in the next game and is Blodge with movement 9 I would wait until I could replace him before letting him go.
Replacing this guy would be very low on my list of priorities. He can definately still play.
I agree with circular logic about keeping the AV6 gr until the rest of your team is up to strength and you can replace him.
I don't know, I might kick this guy to the curb immediately too. Players with MNG that I know I'm going to fire eventually tend to get dumped sooner rather than later. This may be one of those things that requires a different approach with rats, though, so take my advice with a grain of salt.

If you go the freeboot or linerat route, you can probably have twelve players for the next couple of games and get your TR a little more under control while you try to earn some cash.

B

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Post by Lofwyr »

Fire the two linerats with -ST.
They both cost you only TR and with this cash.
Your gr with AV 6 is really ok, with blodge he won´t go down that often.
Your gr with AG3 has to be replaced, but not until you have enough money for it.
In the next game he can help you a lot.

So I would do the following:
Fire both linerats and buy a new one.
So you have 11 players for the next match and 70K remaining.
After that match replace the AG 3 gr and if you got 60K buy another linerat, too.
After that save money for the replacing of your AV6 gr.

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Post by Circular_Logic »

But the dirtyplayer-rat won´t do any blocking anyway... he´s just there to wait until someone goes down and stick his boot in. With ST2 he is so expandable, that you can even foul with IGMEOY on you. And he can give nice assists...

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Post by David Bergkvist »

With TR 171, the team needs to drop 21 TR points to get one measly extra +1 modifier on the winnings roll, which isn't worth it, so I wouldn't fire any player, but just buy two new linemen.

After the next match, however, there might be a reason to fire a player that gets a miss next match this game to prevent the TR from going above 175.

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Post by Joemanji »

With TR 171, the team needs to drop 21 TR points to get one measly extra +1 modifier on the winnings roll, which isn't worth it, so I wouldn't fire any player, but just buy two new linemen.

After the next match, however, there might be a reason to fire a player that gets a miss next match this game to prevent the TR from going above 175.
TR effects handicaps too, remember. Dropping 11 TR (= 2 linerats + SPPs) is a difference of 1 handicap roll.

I would drop the non-DP lino straight away. He is rubbish. The DP can do a job until you get a replacement. All the GR are still quite able to do a job. AV 6 isn't a problem, at least until the next injury comes along! :D The -st GR is still useful as a mobile assist. He is better than nothing until you can really afford to replace him. Eventually though, he will have to be replaced.

You have 10 players available for your next match, with 3 missing. I would retire the non-DP lino, buy 1 linerat, freeboot 2 more to give 13 for your next match, 13 for the one after that (barring further INJ). Save the 20k for whatever needs replacing next! :lol: Keep the GR for the short term though.

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Post by DoubleSkulls »

Drop both -ST Linerats asap. Buy replacements.

You just don't want them getting MVPs and they are pretty useless.

Longer term I'd try to replace the -AG Gutter Runner too.

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Post by Darkson »

Nazgit wrote:
With TR 171, the team needs to drop 21 TR points to get one measly extra +1 modifier on the winnings roll, which isn't worth it, so I wouldn't fire any player, but just buy two new linemen.

After the next match, however, there might be a reason to fire a player that gets a miss next match this game to prevent the TR from going above 175.
TR effects handicaps too, remember. Dropping 11 TR (= 2 linerats + SPPs) is a difference of 1 handicap roll.
But no Handicap table on Fumbbl (yet!) so I'd keep them until you can replace them.

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Post by Ithilkir »

Well as an update, here's what I did :)

Before the next game I fired the -ST MNG Lineman (kept the DP lineman) and hired two new linemen.

Won the next game 2-1 and got 50k winnings (no casualties). Kept the 70k in the bank.

Won the following game also, with no major injuries (well I apothed a niggle on a gutter) and got 50k plus 1 FF :D. Retired AG3 gutter and bought a new one.

In the last game of the faction season I drew 3-3 against some Woodies, no lasting casualties again and 50k winnings once more. The new gutter got 2 TD's to get block and increase his survival chances :) All that Pass Block paid off on the gutters as one got an interception on a short pass that would have lost me the game on turn 8 :) So 14 players (pretty much enough for me), one lineman with ST2 (used as cannon fodder) and a gutter with AV6 (trying not to get SPP's on him), FF5 and 90k in the bank for a rainy day (which will probably be next match).

Downside is 177 TR, so that's probably a -2 on winnings :(

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