Double 6 on a rookie Beastman (Nurgle)

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Geggster
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Double 6 on a rookie Beastman (Nurgle)

Post by Geggster »

Newish Nurgle team. Eight games, 4/2/2. TR 147. Been progressing quite slowly though, skill wise. Eight skills (a mixture of block, guard and tackle) without a double or a stat increase but then a double six on an otherwise, rookie beastman.

Big hand is a serious option as we all know that those 3+ pick ups with reroll fail 1 in 9 (although roughly 1 in 6 in important situatiions). Pickup on 2's in rain, in tackle zones and importantly on short kick offs, is just great. So I want that.

But leader is equally important. Without too many skills, my turns don't tend to finish. That leaves the Beast quite often unmoved (and therefore no chance of causing SPPs) even if some poor sap is stood next to him. With a leader reroll, I know that I can afford to use him earlier in the turn and therefore should be able to cause more damage and get block skill quicker. When I have that, I have a greater chance of causing enough casualties to get a new rotter! Of course I can even use the reroll for the bonehead roll (many turns I have left him unmoved not wanting to weaken the offensive line with a bonehead).

But a ST4 beastman blitzes with ST5 and causes all sorts of trouble on defence. I'd normally not even think about it but know that I'll be a long while before I get another couple of doubles and a ST4 beastman is a long way off picking up block and therefore still a two die block calamity waiting to happen.

What do you guys reckon?

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Post by Redfang »

Take the Strenght!!! Always take the Strength!!!

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Post by Asmodan »

Definetly the strenght.

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Post by Old Man Draco »

If you play me, take horns. If not take strengh! :smoking:

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Post by Corlus »

Always take strength. :smoking:

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Post by Geggster »

Thank for your replies chaps. Very similarly worded answers though. Is there anyone out there that thinks its even remotely a close call?

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Post by mrcoffee182 »

Nope. Get ST. You can Big Hand with the next beastman.

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Post by Robotorz »

STRENGHT...

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Post by DoubleSkulls »

I would point out he's only got 8 games until the quarter finals. Over that period is leader (for the Beast) going to help more?

I'd say not, but I still think its debatable.

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Post by Skummy »

Take the strength. You really, really won't ever regret it.

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Post by Chosen of Malal »

The only conceivable situation where I would be tempted to take something other than +1 ST on a 6, 6 is under vanilla 3rd edition, with regenerate at 2+.... then i might consider regeneration!

Unless thats what you play.. oh, guess not then! Take the strength!

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Post by Melifaxis »

Strength

No question

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Post by Lofwyr »

Take the + ST and tell us in two wekks what a good decision that was :-)

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Post by Asperon Thorn »

I have yet to figure a scenario, after completely thinking it through, you would not take a + STR. Sometimes there are some close picks, but inevitably the STR is the better choice.

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Post by Geggster »

Lofwyr wrote:Take the + ST and tell us in two wekks what a good decision that was :-)
Okay okay, I've taken the strength.

A lot of these posts seem to suggest that I am practically moronic (or a newbie) for even thinking about declining the strength. This is not case (well I'm definately not a newbie anyway). I still think its a close call - having a reroll on a big guy every half so I can afford to use him earlier in the turn thereby causing more casualties is a big advantage. Remember that a Nurgle team has access to five ST4 and beyond players already. The rest blitz with ST4 (which is very handy against a league of predominantly ST3 players) so having one more ST4 player (who will be blocking late in the turn without "block") has only limited use on offence.

Still I know he's incredibly useful so ST4 it is.

Thanks for your input.

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Geggster

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