Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I have a Norse Catcher who's aproaching his 3rd skill. For his first 2 I rolled +1 Ag- both times So now, he thinks he's an elf and dodges around.
Now my question is, what should I give him for his next skill? On a normal, do I go the normal route and get him dodge, or go for Leap? What about on a double?
He's on a developed team, so I don't need a backup thrower or anthing like that.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Without Dodge the risk that he isn't around for a 51 SPP skill is a lot higher.
After that, I'd say the choice is between Leap, Pass Block and Sidestep, and depends mostly on what kind of teams you're facing. Sidestep is mostly for protection.
But if you're up for an important tourney or something, Leap or Pass Block will probably be more useful than Dodge.
Go for leap, with this skill he'll get to 51 spp in no time, give him dodge then.
For serious pass blocking you'll need two catchers with pass block, and him being the one with AG 5 and no dodge you'll bound to carry him of the pitch in most games
On a double I would take Nerves of Steel.
For a normal roll? Hmmmn. Conservatively, I would say Dodge but the rebel in me says Leap...which is what everyone else says too.