Double 5 for Wight

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JarkkoH
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Post by JarkkoH »

Scoring seems to be harder. Not much problems with defence though. My cage is too easily stopped. I've tried to advance in the middle and near the sideline. While the middle is a little easier, it still too slow.

Maybe I roll too much double skulls and snake eyes ;) Well that has really been a big problem in last two games.

I'm leaning towards Guard to keep my players alive... dead... hmm... on the playing field ;) It should also help when breaking holes to defence.

Reason: ''
Cheers,
J
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ScottyBoneman
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Post by ScottyBoneman »

JarkkoH wrote:Scoring seems to be harder. Not much problems with defence though. My cage is too easily stopped. I've tried to advance in the middle and near the sideline. While the middle is a little easier, it still too slow.

Maybe I roll too much double skulls and snake eyes ;) Well that has really been a big problem in last two games.

I'm leaning towards Guard to keep my players alive... dead... hmm... on the playing field ;) It should also help when breaking holes to defence.
With a cage style Guard makes more sense.

As for your cage being easy to stop, that is normal for Undead, as the bulk is move 3 or 4. You are sort of slowing down the team to the pace of the Mummies. As you start getting Tackle, think about opening up the game a little and turning the cage into a pushing motion to send the other team to the smaller side of the pitch and away from the ball and let 4 Wights and 2 Ghouls move the ball seperately.

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McDeth
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Post by McDeth »

Lofwyr wrote:Guard or dodge.
I would take dodge because you have already 2 ST 5 players that can easily get Guard and knock down the opposing guarders.
With dodge you get a really good blitzer which you can move to that position on the pitch, where he´s really needed.
And with blodge he´s also a very good ballcarrier.
If you plan to use him as such (why have it always to be the ghouls, with AV 7 and without reg. they die too often), i recommend sure hands next.

Tobias
Well to start with the Mummies first Skills are likely to Be Block, then piling On, which means Guard is along way off. Also its pretty easy to tie Mummies up with cheap linemen, which makes there Guard fairly useless as they cant move to positions where they might help. Unless of Course they've got Breal tackle, but then Mummy's should be blocking not providing Mobile assist ;-)

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JarkkoH
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Post by JarkkoH »

Well, I took the safer route and chose Guard and it seemed to do the trick. I could break holes to dwarf defence and Ghouls used those to make TD.

A new game today against well developed Skaven team. With mean Rat Ogre...

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Cheers,
J
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