Chaos Formation and Mutations

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mrturtle
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Chaos Formation and Mutations

Post by mrturtle »

Here is my proposed team:

1 Minotaur
4 Chaos Warriors
6 Chaos Beastmen

The main of this team is to cause as many casulties as possible.

I have only been playing single games so I don't get the whole concept of buying re-rolls in leagues (do they regenerate after each game?). I could go 2 RR 3 FF or modify that. I want to keep all my big hitters though (keep in mind I will mostly be playing single matches).

In the future some friends are considering creating a league type structure with 4 or 5 teams. My main aim in that would just to hurt as many people as I can, stuff winning :P I want to test this line up in single matches before our little league goes ahead.

My questions are:
1) What would be the best formation for this? My idea was Minotaur in the middle of LOS with 2 Warriors either side. Then stagger the Beastmen behind them so I can move them where needed (they can blitz and with Horns get +1 strength). Hold one or two Beastman at the back in case of any line breakthroughs and to get the ball (and throw to a warrior).

2) I want to use a Warrior as ball-carrier (if I ever bother to get the ball) because it would be hard to hit him with ST 4, but my question is can I give a warrior big hands? I have seen a lot of mutant beastmen minatures but no mutant warriors. If I can't should I just give him the Sure Hands skill instead?

3) Are claws a good mutation for mauling people? What skills/traits/mutations are good for mauling people for that matter? Is Pile On a good one on a Beastman? (standing up and giving blitz would give him +1 ST from horns)

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Egad...I think I just saw a bunch of Elves puke, then pass out... :lol:

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Post by tchatter »

Of course you can give a Warrior Big Hands... but isn't RSC much more useful? Coupled with Piling On (depending on the BBRC Review)?

You can always 'saw' off the warriors hand and put on one from a Skaven... :-?

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Post by Haar »

first, I suggest you check out Balrog's guide to chaos:

viewtopic.php?t=2165

Rerolls are a team attribute. If you have 2 rerolls, you get to use 2 per game. Since chaos doesn't start with any decent skills, you need 3 or 4, trust me. Rerolls bought after team creation (with money earned during matches) cost double, so your next reroll would cost 140k

Starting the mino on the line is a mistake, because of Wild Animal. You'll eventually get sucked into a block that isn't so good, or roll doubleskulls or doubleblock. You have a 1 in 9 chance of suffering a turnover each time you use the Minotaur, until you get it block. The mino is much better as a behind the line blitzer. Better yet, get an Ogre. Being able to move later in the turn means you can set up assists, and get critical stuff done before he goes, in case he fails the block.

You don't get +1 ST on blitzes where you just stand up and hit the guy. You need to move at least one square. Also, that +1 ST doesn't count toward piling on.

If you roll a double on an advance, you can give a CW big hand. Check out the rules for details.

The best mauling combo (under the current rules, and, of course, in my opinion) is Razor Sharp Claws / Piling On. With a CW, that's +4 armor, +2 injury.

Definitely read the balrog thread, it is a really good read.

Also, check out www.midgardbb.com for articles on team development and initial lineup.

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Post by mrturtle »

Haar wrote:first, I suggest you check out Balrog's guide to chaos:

viewtopic.php?t=2165
Balrog suggests going for 11 Beastmen... that surely isn't enough muscle :(

Thanks for the hint about the Minotaur though. If he isn't as good as I thought then it might be an idea not to use Chaos at all. Orc have equal muscle but I chose Chaos for the Minotaur. I'm going to write up an Orc list and see how that looks.

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Post by ScottyBoneman »

mrturtle wrote:
Haar wrote:first, I suggest you check out Balrog's guide to chaos:

viewtopic.php?t=2165
Balrog suggests going for 11 Beastmen... that surely isn't enough muscle :(

Thanks for the hint about the Minotaur though. If he isn't as good as I thought then it might be an idea not to use Chaos at all. Orc have equal muscle but I chose Chaos for the Minotaur. I'm going to write up an Orc list and see how that looks.
Don't forget the effect of Horns. Not saying they are the 'better' team, but Chaos are harder hitting.

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Post by mrturtle »

ScottyBoneman wrote:
mrturtle wrote:
Haar wrote:first, I suggest you check out Balrog's guide to chaos:

viewtopic.php?t=2165
Balrog suggests going for 11 Beastmen... that surely isn't enough muscle :(

Thanks for the hint about the Minotaur though. If he isn't as good as I thought then it might be an idea not to use Chaos at all. Orc have equal muscle but I chose Chaos for the Minotaur. I'm going to write up an Orc list and see how that looks.
Don't forget the effect of Horns. Not saying they are the 'better' team, but Chaos are harder hitting.
They would be harder hitting with the 4 Chaos Warrior 7 Beastmen lineup. That means you would start with 4 ST4 guys plus 7 that can get +1 on a blitz.

If you chose anything different from that (11 Beastmen) it would be stronger to go with 4 Black Orcs 4 Blitzers. Even Balrog mentioned that 11 Beastmen aren't so tough.

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Post by ScottyBoneman »

mrturtle wrote:They would be harder hitting with the 4 Chaos Warrior 7 Beastmen lineup. That means you would start with 4 ST4 guys plus 7 that can get +1 on a blitz.

If you chose anything different from that (11 Beastmen) it would be stronger to go with 4 Black Orcs 4 Blitzers. Even Balrog mentioned that 11 Beastmen aren't so tough.
Opening roster- no question. Its after you can finally afford all 4 Warriors and start to get some of the violent mutations that things start to happen. Chaos are legendary slow starters. (though you can win games)

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Post by mrturtle »

ScottyBoneman wrote:
mrturtle wrote:They would be harder hitting with the 4 Chaos Warrior 7 Beastmen lineup. That means you would start with 4 ST4 guys plus 7 that can get +1 on a blitz.

If you chose anything different from that (11 Beastmen) it would be stronger to go with 4 Black Orcs 4 Blitzers. Even Balrog mentioned that 11 Beastmen aren't so tough.
Opening roster- no question. Its after you can finally afford all 4 Warriors and start to get some of the violent mutations that things start to happen. Chaos are legendary slow starters. (though you can win games)
Don't forget this team is mostly for single matches. It's only when I get better that I will even consider going to a league.

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Post by DoubleSkulls »

mrturtle wrote:Don't forget this team is mostly for single matches. It's only when I get better that I will even consider going to a league.
Take Orcs - they've got a nice balance of play and are very good at the hitting game you are intent on. They are much more forgiving with new teams than Chaos (just having a thrower with Sure Hands helps a lot).

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Post by Marcus »

The main of this team is to cause as many casulties as possible.

A little bit of my love of the game dies every time I hear that.

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Post by mrturtle »

Marcus wrote:The main of this team is to cause as many casulties as possible.

A little bit of my love of the game dies every time I hear that.
It can be beaten easily. I was discussing my Orc tactic with a friend and the fact that the faster teams have way higher movement and Dodge, it can get a little hard some times to actually touch a guy... if they can end their turn without anybody in your tackle zones then you can only hit one guy.

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Post by DoubleSkulls »

I think you missed the point.

Its a destructive, negative, approach to the game. It also lacks tactical sophistication or strategic elements. BB is an excellent game, but if you just try to kill players you are missing out on so much game play.

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Post by ScottyBoneman »

ianwilliams wrote:I think you missed the point.

Its a destructive, negative, approach to the game. It also lacks tactical sophistication or strategic elements. BB is an excellent game, but if you just try to kill players you are missing out on so much game play.
I think you might have his as well. Not only is a negative approach, but in my experience one doomed to failure.

These teams usually end up woefully stunted with the kind of FF that comes of not winning any games. Before long the hunter becomes the hunted, blah, blah, blah....

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Post by mrinprophet »

Marcus wrote:The main of this team is to cause as many casulties as possible.
A little bit of my love of the game dies every time I hear that.
I really missed Marcus's posts. Its good to see them, if only here and there.

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