Wild Animal
Moderator: TFF Mods
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- Rookie
- Posts: 19
- Joined: Thu Nov 06, 2003 6:55 am
- Location: Here...Duh
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- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Cons:
All WA's are big guys, and can't use rerolls except for leader and trophy. Wild Animals have to move first, meaning that if they fail an action, it generally costs the team an entire turn. WA's also have to hit any opposing player in their tackle zone at the beginning of the team turn or it is an illegal proceedure. Opposing players can place their big guy right in front of them, and force a one die block to start the opposing turn. On top of this, WA's have frenzy and if your opponent is smart, they can force a 2 dice their choice block on the second hit.
Pros: WA's have 5 strength frenzy, they can get Physical traits, and can generally eliminate their flaws if they're kept off of the front line. It really helps if they have pro or a leader to help them out.
Oh, and I always liked Cowboy Andy better than you.
All WA's are big guys, and can't use rerolls except for leader and trophy. Wild Animals have to move first, meaning that if they fail an action, it generally costs the team an entire turn. WA's also have to hit any opposing player in their tackle zone at the beginning of the team turn or it is an illegal proceedure. Opposing players can place their big guy right in front of them, and force a one die block to start the opposing turn. On top of this, WA's have frenzy and if your opponent is smart, they can force a 2 dice their choice block on the second hit.
Pros: WA's have 5 strength frenzy, they can get Physical traits, and can generally eliminate their flaws if they're kept off of the front line. It really helps if they have pro or a leader to help them out.
Oh, and I always liked Cowboy Andy better than you.

Reason: ''
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