Hey Guys,
Well 2 games in to what I hope will be a long & illustrious league career,
3 Vamps have all gone up by one skill(although one of them rolled snake eys for aging & got -1AV).
I chose Pro for the two who got skills & Jump Up for the one that rolled
doubles --- but this was just yesterday & I can change the skills if I want.
I plan on getting 2 more Vamps after a few more games --- question is,
is Pro for the first skill always the way to go? & if they just roll skills for their first 3 SPP rolls, is Pro, Dodge & then Block a good choice?
Maybe some could go Pro, Block & then Dodge.
Other people have suggested Pass on doubles & Catch, Sure hands & stuff
like that for the skills --- I disagree --- with Ag4 & ST4 they make good allrounders, I like skills that work both sides of the ball, & I prefer skills that they will use all the time rather than twice or 3 times during a game.
what do you guys think?
sangraal
Vampire Skills
Moderator: TFF Mods
-
- Veteran
- Posts: 219
- Joined: Tue Apr 01, 2003 2:58 am
- Location: Sydney - Australia
Vampire Skills
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Pro, Block and Dodge are all great skills for them. I find that Frenzy is good on doubles, since it tends to free up the sideline when you set up offence. With the limited mobility of the team, every little bit helps.
I like using Thralls to pick up the ball in the back field, so Sure Hands isn't a priority with me, but I could certainly see putting a vampire on the Catch route as a means to get some SPP's and have a Pass Blocking 4 AG player to help against throwing teams. Vamps do so well at hypnogazing the cage away that discouraging the throw is probably a really good idea.
I like using Thralls to pick up the ball in the back field, so Sure Hands isn't a priority with me, but I could certainly see putting a vampire on the Catch route as a means to get some SPP's and have a Pass Blocking 4 AG player to help against throwing teams. Vamps do so well at hypnogazing the cage away that discouraging the throw is probably a really good idea.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Is your league going to change to the rules reviews rulings? if so, Pro's now a trait and H Gaze has been changed 

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
-
- Veteran
- Posts: 219
- Joined: Tue Apr 01, 2003 2:58 am
- Location: Sydney - Australia
Such a kick in the pants to have 2 with Pro for one week only....
Our league is just choosing new skills for guys with Pro -- I took Block for both --- I kept Jump Up for the 3rd one as it will work OK with the new
Hyp. Gaze.
Not getting to stressed about this as I have just started the team --- but
Pro now being a trait was completley unexpected.....
sangraal
Our league is just choosing new skills for guys with Pro -- I took Block for both --- I kept Jump Up for the 3rd one as it will work OK with the new
Hyp. Gaze.
Not getting to stressed about this as I have just started the team --- but
Pro now being a trait was completley unexpected.....
sangraal
Reason: ''