Since jump up becoming a trait I personally don't select this trait anymore, because the specific player has either no access to agility skills or I find something more useful for a doulbe roll for my players.

Yes, there have been some suggestions how to revamp this trait, but instead of new inventive ideas I rather want to get your opinions on why you would choose or chose jump up on that specific player/position and how you (would) tactically use it (all under the current rules set, of course, so junp up/PO is ruled out

Is it worth it? Advantages? Especially compared to other skills/traits now?
Sputnik