Rolled a double for Dauntless+Horns Gutter Runner...?

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narkotic
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Rolled a double for Dauntless+Horns Gutter Runner...?

Post by narkotic »

I have a dauntless, horns Gutter Runner who earned some notoriety by lawn-mowing over some Big Guys.

I was intending to give him Block in order to make him a better sweeper but also to ensure that he doesn't get hurt easily as more and more opponents try to take him out beforehand.

But I rolled a double (yes, his third), so what you suggest?

Block
Frenzy
Multiple Block
Claws
Razor Sharp Fangs
Spikes

I really consider giving him Block, as I'm worried about his health...

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Post by swilhelm73 »

I'd probably go with multiblock if your team has a healthy number of rerolls.

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Post by neverdodge »

i would prolly be tempted by block, Spikes in second choice . Frenzy is an option too, but i think i wouldn t pick it because he don t have block yet .

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Post by Matsu »

Honestly, it's time for block. The next skill-up for this guy is ages away unless you really focus on TDs for him.

I kinda like multi-block, but as much as block is a regular skill roll, it would still be worth it as a trait.

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Redfang
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Post by Redfang »

If you want the doubles and give him a chance to live, maybe Dodge is an option, but Block is necessary for him...
(or take a risk and give him claw)

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Post by Darkson »

Why would you take Dodge on a Gutter runner? :-?

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Post by Redfang »

:oops: Somehow I misread and thought we were talking about a Beastman

Was one of the first threads I read this morning; need my coffee (well, best I could think of as an excuse)

R

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Post by DoubleSkulls »

I'd take Spikes. Everyone wants to kill this guy.

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Ian 'Double Skulls' Williams
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Post by Nagash »

Like Ian - Spikes.... 8)

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Post by Redfang »

I'd take a risk and give him claw. This will make him even more lethal. Protect him well, and get him Block ASAP after that though...

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Post by Kruppe »

Well getting block ASAP is not as easy as it seems.

The player is currently very dangerous and therefore very likely to be the reciever of blocks.

In order for him to survive and be usefull by not being prone you should give him block. Don't forget block makes him a better blocker too, not just a better survivor!!

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Post by sean newboy »

Spikes.

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Post by Cooper »

sean newboy wrote:Spikes.
If you don't want to go block, did you consider foul appearance? it also takes down the risk of being blocked (or am i missing something, i never used it)

i would go for block-stripbal, you don't need more doubles on this guy.

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Post by sean newboy »

I dont think of foul app as useful in preventing injuries as spikes in this case.

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Post by narkotic »

Any math-lover here?

What are the chances to get AV 7 and 8 penetrated compared to

the success of a 2-Die Block from an Opponent with Block against my Gutter Runner with/without Block?

So I ruled out claw/RSF as he is needed to hit the big guys, STR4 Ball carriers etc to the ground.

I'm in the process of giving FA to my Linerats which roll doubles, so no to this one as well.

Block or Spikes?

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