Next skill for a witch elf
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Next skill for a witch elf
My witch elf is within 3 spps of her third skill. Currently she is:
7/3/4/7, Frenzy, Dodge, Jump Up, Block, Mighty Blow.
It seems to me the next two skills are obvious: Tackle (to take down annoying catchers) and Side Step (to avoid following opponents she pushes off the pitch).
The question is which to take first?
Of course, there may be another skill to take, so please point that out!
Thanks
Martyn
7/3/4/7, Frenzy, Dodge, Jump Up, Block, Mighty Blow.
It seems to me the next two skills are obvious: Tackle (to take down annoying catchers) and Side Step (to avoid following opponents she pushes off the pitch).
The question is which to take first?
Of course, there may be another skill to take, so please point that out!
Thanks
Martyn
Reason: ''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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It depends of your style: Do you want to make her better at what she does? Do you want new dimensions in your game?
Leap or pass block would make her realy annoing and bring new dimensions to your game (compared to just a good blitzer). Psaa block would be best if you have one or two already or plan to get so.
If you want to knock the ball loose Strip ball could be an alternative to tackle (but with MB already I would go with tackle to increase casualties).
Bottom line I would go with Leap just to make my opponents fear her and make it harder to build a reliable cage-structure aganist her.
best,
Rupert
Leap or pass block would make her realy annoing and bring new dimensions to your game (compared to just a good blitzer). Psaa block would be best if you have one or two already or plan to get so.
If you want to knock the ball loose Strip ball could be an alternative to tackle (but with MB already I would go with tackle to increase casualties).
Bottom line I would go with Leap just to make my opponents fear her and make it harder to build a reliable cage-structure aganist her.
best,
Rupert
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Sidestep, because if you use her frenzy to push someone out of bounds she can´t be pushed out in the next turn.
If you don´t use her to push opponents out, take tackle to bring those d*'mn catchers down.
Strip ball is also very good because with frenzy you have 2 blocks against the ball carrier, so the possibility that 1 of those dice is pushback is very high.
BTW: I think that mighty blow is not a very good skill on a witch, because dauntless, nerves of steel or guard are much better choices on a double.
Tobias
If you don´t use her to push opponents out, take tackle to bring those d*'mn catchers down.
Strip ball is also very good because with frenzy you have 2 blocks against the ball carrier, so the possibility that 1 of those dice is pushback is very high.
BTW: I think that mighty blow is not a very good skill on a witch, because dauntless, nerves of steel or guard are much better choices on a double.
Tobias
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Lofwyr wrote:Strip ball is also very good because with frenzy you have 2 blocks against the ball carrier, so the possibility that 1 of those dice is pushback is very high.

What it does give is the ability to push the ball carrier away from the ball - so you can get rid of a TZ on the ball making it easier to get hold of.
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Ian 'Double Skulls' Williams
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Without reading what everyone else said, I think by the third skill all Witchelves should have sidestep. If I hadn't gotten doubles for Mighty blow I might have gone tackle before then, because that is a great skill for Witchelves, but for the third Sidestep is perfect.
Asperon Thorn
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Just for info... I went for Side Step with the majority. Thanks for all the comments. I'll take Tackle next.
I like Ian's suggestion about use of Strip Ball. When I get a second Witch Elf I'll head her in a Block then Strip Ball then Side Step direction.
Cheers,
Martyn
I like Ian's suggestion about use of Strip Ball. When I get a second Witch Elf I'll head her in a Block then Strip Ball then Side Step direction.
Cheers,
Martyn
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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle