I'm thinking more along the lines of losing a player or two. If I start with a low FF and 11 players then get railed my first few games I'll be in a bad spot. I just don't want to see younger teams needing to choose between filling a roster back up and choosing an Apo. Even starting with a moderate FF, a couple losses and a low FF opponant a newer team can get 0 winnings. Heck, you can win big and lose FF. I know this isn't going to be common, but as in Galak's post, the unusual does come up. I'm not refering to TR 100 teams, but the ones with 4 or 5 games in.Ivesy_boy wrote:How is a newish team not going to win at least 10k?
Edit: I think the point I'm trying to make is that it hurts teams on a downward slide, or clawing their way up. At higher TRs I have a big treasury to rotate out high TR players as needed, but when building you start choosing what to buy and you gamble...blitzer now or big guy next game?...this is another risk you'll take. Apo now, and wait till next game to add a reserve? As for it helping new teams with more positionals, keep in mind that everyone got that. That TR 175 team just has a few more SPPs on his Black Orc now. And it really won't help if it means that extra Woodie catcher you bought gets killed by your game 1 opponant's extra Blitzer he bought!

Maybe the LRB and BBRC should leave the long term balance to the leagues.