Doubles on an ST+ beastman

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swilhelm73
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Doubles on an ST+ beastman

Post by swilhelm73 »

http://fumbbl.com/FUMBBL.php?page=playe ... _id=369021

He has ST+ and a niggle, for his second skill I rolled 5+5.

So should I take frenzy, claw, or something else?

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mepmuff
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Post by mepmuff »

How about leap? Imagine that one jumping into your cage :o You would have to reserve a re-roll for him though....

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Post by DoubleSkulls »

Frenzy is very useful. As is Claw or RSF.

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Post by Nagash »

ianwilliams wrote:Frenzy is very useful. As is Claw or RSF.
I agree... Having a frenzied player really limits your opponents movement, in that he´ll think twice before moving his players within 2 squares of the sidelines. Use that to your advantage. Close down the midfield - easy with CW´s and a big guy - and lure (or even force!) him into using the sidelines. When he does.... strike with your frenzied Beastman...

... It´s a thing of tactical beauty! :D

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I find your lack of faith, disturbing...

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Post by sean newboy »

I agree with Ian and Nagash.

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Post by campaigner »

Leap? that would be the suicide variant.

I'd take Claw.

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Post by Rufio of Montrose »

Claw with no doubt 8)

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Post by gken1 »

i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...

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Post by joker »

frenzy

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Post by Redfang »

frenzy's best, but claw would also be good

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Post by campaigner »

gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??

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Switzerland is small and neutral.
We're more like Germany. Ambitious. And misunderstood.
- Prof. Farnsworth, Futurama
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Post by promajo »

campaigner wrote:
gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??
razor sharp claw :)

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Post by campaigner »

promajo wrote:
campaigner wrote:
gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??
razor sharp claw :)
:lol:

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Switzerland is small and neutral.
We're more like Germany. Ambitious. And misunderstood.
- Prof. Farnsworth, Futurama
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Post by swilhelm73 »

I went with Frenzy, btw. Thanks everyone...

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Post by Aequitas »

I had a similiar dilemna with my beastman. He had Block/Claw, then rolled 5, 5 and I was uncertain of what to take. In the end I took the +MA and loved it. After that he got +AG, and +ST. Now he's an unscathed monster. :P

http://fumbbl.com/FUMBBL.php?page=playe ... _id=522573

+ST/Frenzy is extremely nice though, with a little luck I'll roll another doubles when he gets to 126spp.

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