WE vs. Undead

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Luger
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WE vs. Undead

Post by Luger »

Hi all you nice and friendly bloodbowl coaches. Im glad to be here. its my first time that i want to ask/say something on this board. Its a great board. The people act in a normal way and they always try to help, when help is needed. So enough friendly things said to all of you. :D

I need some advice to fight the rotten unddead. I play Welfs. On this site you find my team : http://bblh.chleja.de/ The Wooden Warriors. My opponent is the team of the Halloween Collarbone Breakers. Please look at the rosters and give me some help how to beat them and to stay alive with my sweet green passers in their nice tight clothes. ( I know the always dodge and to score as much as you can tactics) In need some more individual help. Its my first match against the Unddead. :-?

And : You are welcome to visit our website. http://bblh.chleja.de/ and our nice and new little forum. http://bblh.chleja.de/forum/main.php :)

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Post by Nagash »

Looks pretty straight ahead -

Defense:

With a treeman you can effective shut down a widezone - OR - put him on the line. On the line he will need backup though against those mummies. He can only flatten on per turn. In that way your opponent will be most happy. A fight against WE = lots of beaten up Woodies...
Think about what you wanna do with that tree... I would op t for the widezone. That´ll minimize your opponent attack lanes and will make your 1-square dodge tactic even more effective... Less space to cover when he goes for the blitz through your lines...

So - dodge 1 square away on defense - then if he makes a mistake - leap in a WD and do the bizz... otherwise he´ll be forced to try something other than cage play and that´ll leave you at least on chance of a sack...

Offense - do what WE´s do ... you know the drill... Turn 1: Flood a widezone with your superior movement and try to put a 1-2 protected receivers within scoring range... Turn 2: Hand-off or pass to receiver and score... sounds easy right?

You have a pretty developed team with great linemen skills... That Undead team shouldn´t cause you any problems which is also reflected in your greater TR (209-161). You should win the TD-game, but he míght win the kill-game... :wink:

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Post by DoubleSkulls »

You really need to take kick. That way you can put the ball deep and flood his back field to stop the cage forming in the 1st place.

Other than that I don't see you having too much trouble turning him over. He's got no guard or sure hands. Its a shame that neither war dancer has dauntless as getting the ball of the vampire may be your only problem - very so a 1/2 dice block with strip ball has still got a 44% chance of working.

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Post by Luger »

Thanks for your fast answer Nagash. I never thougt abot putting a Tree in the widezone :roll: plus one Blodger it will be a great thing. I will try this. Should i try to insult casualties on his weaker players without regenaration?. I think this could work, too. But this could be a dangerous thing. Hm,hm. :)

I think this game is going to be very interesting.

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Post by Luger »

@ianwilliams: Yes i know. :roll: I really forgot to give one of my WD dauntless. Jump off sucks. i never used it. The WD is stunend or KO but never only prone down. (I hope thats right fomulated)

The next skill one of my lineelfs will get is kick. I underestimated that skill for a long time. :oops:

Thanks for your help. :)

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Post by Nagash »

Luger wrote:Thanks for your fast answer Nagash. I never thougt abot putting a Tree in the widezone :roll: plus one Blodger it will be a great thing. I will try this. Should i try to insult casualties on his weaker players without regenaration?. I think this could work, too. But this could be a dangerous thing. Hm,hm. :)

I think this game is going to be very interesting.
About the tree - well unless you protect him, he is really gone get beaten up... especially against an undead-mummy-team... put him in a widezone then. There he can hold his own with stand firm and not be outnumbered (unless facing a mummy, which is very unlikely)... But even against one mummy your tree will just kick his dusty a**.... You´ll want him on the pitch, but if you are not careful, you´ll be dragged into a blocking game which you´ll most certainly lose...

Sure - go for his ghouls if you have a chance... especially if he tries to use them as receivers... Blitz, foul = squish.... But then again I would try to encourage him into throwing the ball in that it gives you a good chance of interception...

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Post by Luger »

@Nagash . Yes but when put tree in the wide zone, then will be able to walk around. Because he will not be able to react on the movement of the undead.On the othe side one wide zone will be closed for him and i can force him to go through the middle and the othe wide zone.

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Post by Nagash »

Luger wrote:@Nagash . Yes but when put tree in the wide zone, then will be able to walk around. Because he will not be able to react on the movement of the undead.On the othe side one wide zone will be closed for him and i can force him to go through the middle and the othe wide zone.
True, but trust me... your opponent will feed him zombies anyway, if he has any sense - OR - if you place him midfield - will kick him with his mummies... Which do you prefer? :wink:

Imo your advantage with a tree is having a player that´ll easily pin 2-3 players due to his strength - AND - be able to knock a few out to outnumber... he takes a lot of pressure of your line-elves...

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Post by Luger »

@ yeah i think you're right. The mummies will beat him up. And there's something i didn't mentionend yet. My tree is always out in the secound turn. Five guys try to get him down. That always succeds. And then they foul him and get him out. So maybe in the widezone he will stay one or two turns longer in the game. Shut i put him at the line of the widezone or 1 Square away?. I think one square away would be more usefull. :)

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Post by Luger »

@Nagash
Sorry for the " @ yeah ... ' I forgot to put your name in. Shame on me. :-?

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Post by Sputnik »

Think about what you wanna do with that tree... I would op t for the widezone. That´ll minimize your opponent attack lanes and will make your 1-square dodge tactic even more effective... Less space to cover when he goes for the blitz through your lines...
hmmm. So the WE sets up for defense and the tree is in a widezone. Then the Undead sets up, and there are two widezones. What would stop the undead from marching down the other widezone? :o

Dodge 1 square away, and the mummy will blitz every turn. Nice to see that the woodies are still within range (you can't escape to mummies for long, so dodging away three squares in not a real option, 1 square is surely enough :wink: ). Nevertheless, meanwhile...

...the tree moves in turn one, maybe even turn two. Then the tree blocks in turn three and four, finally stunning a zombie. Then he moves again in turn 5. Impressive, I must say. The half nearly over, and he has been a real killer.:lol: What a frightening monster! :lol:

By that time, you had at least three elfs beaten up at the line and five blitzes, includeing preferably 4 with a mummy. Autsch! :-?

So I would put the tree rather on the line to soak up the damage, saving the lives of the elves. If he can stand up in turn two, he will again bind many undead players there, giving your elves more time and space to get the ball loose. Well,even if fouled out he still has the best chances to survive. A wardancer will break far more often. Better the tree then a WD, me thinks.

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Post by Luger »

@ Sputnik Txs for the tip. It' really a problem with that fat old tree to use him right. In the LoS he will take much damage away from my elves. AAAAArgh. I don't know what to do. I hate these mummiey. They look so... dead and awful. :evil: .

Where from Germany do you come from ?

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Post by DoubleSkulls »

I'd agree with Sputnik - your tree needs to go in the middle as, IMO, his primary job is stopping line elves getting mauled by the mummies. If I were your opponent and it was in the wide zone I'd either ignore it altogher or just man mark it with a zombie.

If you opponent does dedicate a mummy and a couple of zombies to taking out the tree then great. That leaves him with 8 players against your 10. Also if your opponent is regularly getting rid of Trees then they've been lucky. Av 10 ought to be hard to break.

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Post by Luger »

@ianwilliams. You are right too. My oponents aren't lucky. They use rerolls to get my tree down. Mostly they don't hurt him the first time. But then they foul him with 5 Players and now nearly everybody in our league has a dirty player. So thats the way it goes. And the high AV doesn't count any longer by five guys fouling.

So what else can I do against those mummys? Nothing ,than dodge and hope i think. :-?

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Post by Sputnik »

If you opponent does dedicate a mummy and a couple of zombies to taking out the tree then great. That leaves him with 8 players against your 10. Also if your opponent is regularly getting rid of Trees then they've been lucky. Av 10 ought to be hard to break.
Indeed! :lol:

The game is won by touchdowns, not cas. If you can sneak away with the ball because too many undead are busy with the tree, you have a huge advantage.

And strange enough, I always found it hard to get rid of a treeman, even with a dirty player. :cry:
So what else can I do against those mummys? Nothing ,than dodge and hope i think.
basically a good plan :lol: . Of course the mummies will eventually smack an elf or two, but you have 15 players. This should give you enough elf power for the second half to replace your losses. Oh, and if you knock the ball loose, he has to care about that, too, and can't just walk around and try to kill the next elf. :wink: The ball is the intersenting part of yours. Keep him busy there (do not push it too far, of course) and the mummies might walk around more often then he wants them to. Believe me, it's not a nice feeling for an undead coach! :cry: :o :wink:

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