New elf team advice please

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Alesdair
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New elf team advice please

Post by Alesdair »

Anyone played the new elf team yet? I'm sure there are some here who've play-tested it...

any advice on line-up or strat.

I was thinking both blitzers, two catchers, a thrower, 6 linos, 2 RR and 5 fans.

This is for league play with already exisiting teams at quite different levels.

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Post by Nagash »

Check out this thread... could provide something of interest...

viewtopic.php?t=9912

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I find your lack of faith, disturbing...

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Post by Munkey »

I went with:

3 RR
8 FF
1 Thrower
1 Catcher
10 Linelves

but I prefer to max out RR and FF then build the team.

That said I'm down to 9 players after my first match (1 dead, 1 -Ag and 1 NI) so maybe an apoth would have been an idea.

I went for the Catcher as they seem to be the stars of the team so I thought it best to get them early, but I'm trying to spread the scoring around the linelves to get a good spread of skills (Catcher only scored 1 of three last game).

Might get a Blitzer next though for the extra AV, I think i'm gonna need it.

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Post by Thadrin »

Started a team on FUMBBL in the faction division. It lasted four games. Most of those were played with ten men at best. This team is as fragile as wood elves and MUCH slower. You wouldn't think that 1 square of MA accross the board would make so much difference, but it does. No starting dodge hurt too.

I started with 2 blitzers and 2 catchers, with 7 lineelves and 2 rerolls. 1 catcher died first game, and a lineelf MNGd. Had three RIP in four games, the last game that RIP was my HMP lineelf.

Admittedly, playing 2 necro teams, a norse team and an Orc team was maybe not that wise, but those were the offers I got :( . I will claim the mitigation of having on average 10% lower luck than my opponents.

Gonna start a new team in TT league as soon as its painted...probably drop a catcher for an extra reroll plus a lineelf and pray I survive to get the apoth after the first game.

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Post by voyagers_uk »

started with 2 blitzers 1 catcher and 1 thrower made up the rest as appropriate.

played 8 games against a mixture of

Khemri
Vampire
Necromantic
Amazon
Lizardman
&
Norse

I have won 7 and drawn the other 1.

I will try and locate some of the match reports

last game was against the Necromantic

he conceded after 5 turns of the first half. I was 2-0 up and was outblocking him across the pitch.

I have a couple of ST4 elves and a couple of guard players. the rest are just basic elf development.

I have a quarter-final booked against a rookie player (using Dwarves) which should be interesting.

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by voyagers_uk »

Played last night, brief report below - worth noting we use Chubb for handicaps and have our own kick off table with some interesting results, plus we use the Pro Elves with leap and not NOS.

Saw the clash of Vengeance Unmasked (pro Elf) and Second Time Lucky (High Elf) at the Jonestown Arena saw a huge crowd who resisted attempts to be counted by forever switching seats, no-one cared as they had also refused to pay. Both sets of Elves decided to do it for the fans.

Second Time Lucky did gain an advantage from the crowd in a young Elf Catcher who was available for this match - they quickly signed him up.

One of their Dragon Warriors picked up something thrown by another audience member and secreted it under his glove for later usage.

Cheerleaders from a local tavern also showed up to support the underdogs

A local charity was so impressed that they volunteered to sponsor the High Elves for the match

an extra few thousand fans wearing STL kit turned up at the last moment.

STL received and VU kicked deep before breaking through the line and threatening the thrower who had gone back to collect the ball which was making an ominous ticking sound. The pressure told as the throw went begging and a quick switch and hit by Kane (Team Captain Pro Elf Lineman ST4 + Block) enabled Hunter Barkslice (Thrower - Pass, Strong Arm and Dirty Player) to throw the long pass spiralling into the waiting hands of HBK Leafvein (Catch, Pass Block, Leap and Dodge) who trotted in to score the first of his TD's.

It was this story for the rest of the half and VU went into the half time 3-0 up and 2-0 up on casualties.

A goblin Doom Diver redirected the restart kick and another turnover against the run of play led to VU taking a commanding 4-0 lead. Then Steiner Bud Daddy (pro Elf Lineman) realised that his father and mother were in the stand and became the games outstanding professional for the rest of the half.

With the High Elves down to 8 it was a simple matter for HBK Leafvein (Pro Elf Catcher) to run in his fifth touchdown of the game after receiving the long bomb from Hunter in the last turn of the second half.

The Crowd were pleased at the fast paced furious action and left (without paying) satisfied with the teams performances.

A good night BB was had by all - Paul (my opponent) actually rolled everything he went for except for the initial block on 3 turns of the second half (no rerolls) and any pass where the receiver was more than 6 squares from the LOS (the reciever already having moved that turn).

Kane and Mysterio (Both ST4 Pro Elves)had a good run out in tandem and they look forward to the match with the Stein (Norse team) later this week.

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by berserker »

Hi,

I started mine
2 Blitzers
1 Thrower
8 Lineman
2 RR
1 Apo
8 FF

I took the apo above a RR because the first game was vs a necro team with 2 werewolf, and the second against rotters with a beast ther third was vs lizzies.

I won 2-1 vs Necro, with the apo saving a lineman from death, 1 MNG too.
The blitzers were key in this game thanks to me having players with block... The sidestep helped on offense too.

With 10 players I went on to face Nurgle Rotters down to 10 also, 1-1 draw as i couldn't take the ball from him, bought a catcher.

Won 3-0 vs the lizardsmen and bought catcher number 2.

The 2 blitzers got dodge, thrower got accurate and it 2 pts away from his next skill.
2 linemen got a skill too, I'll probably give them tackle (as the next match is again vs those lizzies) and dirty player (even better against skinks...)
But i was also thinking of Kick, maybe instead of tackle?

Really happy with the team so far
2 wins 1 draw 0 loss
TD 6-2
Cas 6-7
Gained 2 FF so I have ten now...

They'll play tomorrow, I'll let you know how it goes.
I hope:
to win :wink:
to make 2 completions with the thrower so he gets a 2nd skill
to score once with catcher n°1 so he gets dodge (or better...)
the rest is just bonus...

Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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Post by pfooti »

I started my elf team in a tabletop league here in oakland, CA. I started with:

2 Blitzers
1 Thrower
8 Lineman
3 RR
8 FF

My first four games were against "rookie" teams (also new this season), and I went 3-1. I played goblin, orc, chaos and khemri. After those 4 games, I purchased 2 catchers and a 'poth, but lost 2 guys to Death (both in the khemri game!). My first regular season game was against goblins (a different one), and I managed a 4-0 win. My only major hurt was a MNG inflicted on a lineelf by himself, after two double-skull rolls. Yeep.

Now that I have 2 blitzers and 2 catchers, my positionals are starting to hog the spps. For example, in my last game, I won 4-0. The only SPPs earned by linemen were from an MVP. I try to spread out the points, but it's hard, since the positionals have a better chance of doing what I want (since they have skills and whatnot).

My basic strat is to line up 3-4-4 and stay away from my opponents when I'm playing defense. I get catchers behind the (inevitable) cage or whatever, and put TZs in the way of where I think the play is going to go. I try not to put too many TZs directly on the opposition (unless they're goblins), since the AV7 and still short roster can hurt me.

On offense, I will blitz/block a hole somewhere (perfect defense is my bane here!). If I can get 2 catchers downfield a bit with blitzer coverage, I'm fine. My oppos still occasionally forget that my catchers have NoS, but no matter what, it seems that I've been able to get the ball to a catcher who dodges into the endzone. If the play looks too iffy, I'll try and squirt in a few more players on the second turn of offense and wait until turn 3 to score. Be really careful about interceptions too. It's totally worth planning if you can manage to not throw over an opponent. My thrower is getting Safe Throw on his second skill (first skill is accurate).

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Post by berserker »

berserker wrote:They'll play tomorrow, I'll let you know how it goes.
I hope:
to win :wink:
to make 2 completions with the thrower so he gets a 2nd skill
to score once with catcher n°1 so he gets dodge (or better...)
the rest is just bonus...
OMG they 're good! And sometimes dices go your way
Won 4-1 vs lizzies.
So my catcher got to score his 2nd td and got dodge, but the rookie got to score twice in his first match and got dodge too. A blitzer made a cas and I made him score in order to gain a skill and he got +1ST! A lineman got an mvp and got block.

On top of that I won 1FF and 70k with just a MNG...

The thrower didn't get to pass as he was bonehead (HR55 Du'h where am I)

Kick skill was not so uselfull as I got 3 bad kicks against me!
Dirty Player allowed me to Badly Hurt a saurus (he used apo on a skink who would have died, but lost a saurus on a 1 die block I threw with a lineman..., 2 cas 2 deaths I was a bit sorry for him)

Now I have 80k to spend, I can buy a second thrower or wait and buy a 3rd RR or a 3rd catcher...

I think I'll go RR, Catcher 3, thrower 2, catcher 4

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"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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Post by berserker »

pfooti wrote:On offense, I will blitz/block a hole somewhere (perfect defense is my bane here!). If I can get 2 catchers downfield a bit with blitzer coverage, I'm fine. My oppos still occasionally forget that my catchers have NoS, but no matter what, it seems that I've been able to get the ball to a catcher who dodges into the endzone. If the play looks too iffy, I'll try and squirt in a few more players on the second turn of offense and wait until turn 3 to score. Be really careful about interceptions too. It's totally worth planning if you can manage to not throw over an opponent. My thrower is getting Safe Throw on his second skill (first skill is accurate).
I play the same way and safe throw is also on my list!

What i don't get is why the opponents always set his defense so high vs them... This way we just blitz a hole, flood the midfield and create a pocket for a catcher or two...

I have yet to play against them... I'm curious how I'll play.

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"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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Post by Mestari »

I started a 11-line-elf, 4RR, apoth + 9FF roster

After three (victorious, naturally :wink:) games I have bought two blitzers and gained quite a few skills for my linemen. Next thing on the shopping list is either a thrower or a catcher. If I get enough money, then it's a catcher, otherwise a thrower.

It was maybe not the wisest beginning lineup, if starting opposition is non-bashy, I'd perhaps frop the apoth to get one blitzer, but apart from that, I think this lineup has merit. You do need those 4 rerolls.

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Post by berserker »

Mestari wrote:Next thing on the shopping list is either a thrower or a catcher. If I get enough money, then it's a catcher, otherwise a thrower.
I would wait for a catcher, with NOS it is really hard to stop them from scoring!
And you need some speed to, because the lineelves are good too put TZ here and there but with MA6 they're a bit slow for the real action.

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"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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Post by voyagers_uk »

A friend and I swapped teams last night and he played my Elves and I played his Norse.

I beat my own team 2-1 and 3-0 on casualties as I actually targetted those I knew were the real play-makers. It felt bizarre though and I would not like to do it again soon.

it was my first outing with Norse and his first with AG based sides even though we are 10 year veterans of the beautiful game. We probably didn't play them as intended and took the first half to get going. But it was fun :D

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Post by browwnrob »

to me anyway... pro elves look like a very strong team to start with with cheap rerolls and a good all round team but at higher Tr's they look like they could get hurt... the reason? AV7 and movement 6. they look like a great tournament team tho...

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Post by berserker »

voyagers_uk wrote:I actually targetted those I knew were the real play-makers.
I think it is indeed they way to go but sometimes it is hard to injured a blodge sidestep blitzer...
The catchers are easier to take out in their 1st games though.

Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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