Because Big Guys have always been the big, casuality machines that are unrealible on the pitch, as far as I know of.
But why should they be? Why should an Ogre be any more unreliable than a Goblin? Why would a Goblin pay more attention to training than an Ogre?
Treemen do have a negatrate, Take Root is a negatrait, weither you want to ignore it or not. Is it negative enough? Topic for a different conversation.
But it’s an off-pitch negatrait, that’s the thing. Take Root won’t effect a Treeman if they show up. So why aren’t Treemen unreliable (on the pitch)? Aren’t they Big Guys? This, if nothing else, shows that the negatraits are not meant to make Big Guys unreliable; they are merely there to bring their cost down.
Minotaurs and RatOgres are are more like big animals rather than just big stupid guys, like trolls. Thus the Wild Animal negatrait.
WA is pointless when they have Frenzy. It should be Frenzy and Bonehead/Really Stupid. And Minotaurs and Rat Ogres are not animals any more than Beastmen and Skaven are (also known as Beast-Men and Rat-Men). Do Beastmen and Skaven get the Wild Animal trait because they’re not wholly human? A crossbreed between a rat and an Ogre surely cannot suffer more than an ordinary Ogre.
And yes, Goblins, Orcs and Beastmen are more intelegent than Ogres and Trolls. Thus the reason they have "kingdoms" and armies. Are they as smart as a human? Probably not, but that's not the same as being really stupid or boneheaded.
But according to the fluff, Ogres form mercenary units and like working with each other and other people/armies (so should we get rid of the no TRRs rule?). Ogres are capitalists and value money that can be used almost anywhere. Orcs and Goblins are monarchists who use their own teeth as money and can’t keep a kingdom together for five minutes. Ogres fight for money, Orcs/Goblins fight for fun. Who’s to say who is the more intelligent?
And if Orcs are less intelligent than Humans, is there a sliding scale? Elves are smarter than Humans, who in turn are smarter than Orcs, then Goblins, Ogres, and finally Trolls? Should Elves get a positrait for being so smart? Should Orcs and Goblins get a negatrait, Ogres a meganegatrait, and Trolls a superdupermeganegatrait? Of course not. Why not? Because negatraits have nothing to do with fluff! They’re solely meant to decrease a high cost.
No, Big Guys should have negatraits (note, I don't find that the same as being "punished") because they are Big Guys. Mummy's are not. And yes, I do think that an AG of 1 combined with a MV of 3 help to balance out the ST 5. Now, allowing 4 mummies on the team is, again, a topic for a different conversation.
Mummies are Big Guys in all but name. They have no actual negatraits but their negatraits are the low MA and AG. They cost the same as the average Big Guy, they have a similar ST/AV and skills.
Basicly, I disagree with you that getting rid of negatraits and changing the SPP range is a good idea. I've seen it done before, and it didn't work well.
Adding in an increased cost? I don't know if that would work. My understand of the negatraits was to balance the players on the pitch, not to adjust cost or anything else.
It has very little to do with game balance and in the case of Treemen nothing to do with “on the pitch.” If it did then we’d see Wardancers, Mummies, Witch Elves, and all the other overpowered players getting slapped with negatraits. The fact is, if you work out the cost of Big Guys without negatraits most of them average out at the 150k+ mark and some top the 200k+ mark. That’s too expensive and so most coaches won’t spend the money and so you would hardly ever see Big Guys. The solution was to bring the cost down.
I'm with you on this. How dominant would an Ogre be if he was 10 games behind everyone else? If you boost the cost by enough that you need to play a few games first it will reduce their impact. An Ogre against a no skill Skaven Lino is one thing, but vs. a Str 5 Blocking Bob, or a Dauntless GR with Horns is another. Hell, give a few guys Guard and Block, and a rookie Big Guys isn't at all tough negas or not.
Thanks for the support and your comments on increasing other players so they’re threat to rookie Big Guys is spot on. Of course, if we do increase the cost of Big Guys then two things happen: one, nobody takes them because they’re too expensive; and two, some coaches (such as Orcs or Chaos) are discouraged from taking them because by the time you can afford them, you probably already have three or four ST5+ players, none of whom have negatraits.
As for Full Block's arguments about wardancers and mummies, they do carry some weight. All I can say is that each team is balanced overall (more or less), using more than just per-player costs, but overall player availability (for example, the DE thrower costs 10k more than the HE one), reroll cost, team AV, and big guy/star player availibility.[/qoute]
I really strongly disagree that all teams are balanced overall but that’s another topic. Anyway, if I get your gist correct, what you’re saying is that it’s not just the Big Guy’s stat line or skills or skill access that you have to consider when doling out the negatraits but also the team make-up, is that right? After all, the Dark Elf Thrower only costs 10,000 gp more than the identical High Elf Thrower because of the rest of his team, right? The slight cost increase is to balance out the team, yeah?
So shouldn’t Big Guys cost different amounts depending on whom they’re playing for? Shouldn’t, by that logic (and I’m not saying I disagree with you, I’m just pointing out a flaw in the system), an Ogre cost more for a Dwarf team (higher ST, MB, and higher MA) than it does for a Human team (higher ST, MB, lower MA) and even less for an Orc team (slightly higher ST, MB, similar MA)? Do you see what I’m getting at? I’m all for applying team balance (that’s why Khemri can have four Mummies, after all) but it has to be applied across the board and not just to some teams. And to apply both it and negatraits? No way.
Why do big guys need to be unreliable? I am all for keeping them balanced, but unreliable? Thats what the DICE are for.
Exactly. Big Guys don’t have to be unreliable. There are only three possible reasons I can think of for them being so:
1. Fluff. Not likely. If this is why, then it’s applied fairly irregularly. But then who would want to play an Orc team that suffered from the Animosity negatrait?
2. Game Balance. Possible but unlikely. If an Ogre that costs 110,000 gp has three negatraits (two plus no TRRs) then why doesn’t a Wardancer that costs the same?
3. Cost (and money-making for GW). Very likely. Without negatraits, Big Guys would cost 150k to 200k or more. No coach is going to buy that expensive a player.
Face the facts, BGs need to be scrapped and totally redesigned to work in the game. Neg traits were added because they were too unbalanced, so do a complete chnage to balance them, not a band-ade solution.
Agreed, although I’d like to keep them in the game and I have no idea how to fix them satisfactorily.
At the end of the day, just to do away with the whole game balance argument, if Big Guys are restricted to certain teams to create game balance then why do Wood Elves get one? Wood Elves are considered by most (not me!) to be the strongest Elf team and Elf teams are considered very, very good. So why do they need a Treeman? For fluff or for balance?