I need your opinion for three new str skill

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Stormblade
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I need your opinion for three new str skill

Post by Stormblade »

Bull rush (str skill)
A player with this skill can make a block action after a move action*. The block is resolved normaly except that the player got -1 str for each 2 sqare he move.**

Or
A player with this skill can make a block action after a move action*. To use the skill the coach must spend a re-roll.***



*Note that isn't a blitz(read no horn)
**if you move 1 or 2 square you got -1 str, if you move 3 or 4 sqare you got -2 str ...
*** one re-roll per turn apply

Controlled Push (str skill)
A player with this skill can push a opponent in any adjacents sqares. The skill do not permit to push in the crowd unless all other sqares are occuped. the skill is canceled and it cancel stand firm and side step.

Attack of opportunity(Str trait)
Any player that are knowdown in a adjacent square the armor roll are made with a +1.***

*** armor and injury roll modifier never stack

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Post by sean newboy »

Bull rush should have limits on how much u can move.

Attack of Op would be too easy to abuse.

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Post by Stormblade »

sean newboy wrote:Bull rush should have limits on how much u can move.
maybe, I tought that the -1 str penality was sufficient. What do you suggest. For each to two sqare moved you must decrease your str by -1
sean newboy wrote:Attack of Op would be too easy to abuse.
well this TRAIT is like guard in a way, but i dont think that it could be abuse because armor and injury roll modifier doesn't stack

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Post by Xtreme »

Bull Rush would be great on Chaos Warriors.
Big guys may be able to abuse it, but chaos warriors I would think would be the biggest group to abuse it. Would give you the chance to have 5 blitzes in one turn with even or higher die blocks on str 3 opponets. That could really move a cage down field.

I like Controlled push. I think it could definatly work.

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Post by Stormblade »

Xtreme

I haven't though about chaos orc and lizzarman, but blitzing at one dice his risky without block. I think that my last idea about -1 str for each two movement quare solve a lot of problem. Maybe it would be a better idea to make it a trait or reduce de str for each mouvement.

My preocupation was too give different option of play with str team. I'm a dwarf coach so since that i have already tackle and block the next real option are guard and Mighty blow. Piling on restrict too much my movemnet, break tackle is ..., stand firm is good but that a trait and multiple block is good with troll slayer only

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Post by plasmoid »

Hi Stormblade,
you should post these to the strength skill thread in New Concepts.
Martin :)

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Post by Xtreme »

Stormblade wrote:Xtreme

I haven't though about chaos orc and lizzarman, but blitzing at one dice his risky without block. I think that my last idea about -1 str for each two movement quare solve a lot of problem. Maybe it would be a better idea to make it a trait or reduce de str for each mouvement.

My preocupation was too give different option of play with str team. I'm a dwarf coach so since that i have already tackle and block the next real option are guard and Mighty blow. Piling on restrict too much my movemnet, break tackle is ..., stand firm is good but that a trait and multiple block is good with troll slayer only
But if the chaos team is going down field in a cage there should be plenty of assists available. I could jsut see this skill becoming automatic for the chaos warriors as soon as you got onto the other side of the pitch in a group you could clear the field. If it was -1 st per 2 squares I would either never take the skill or never go more then 2 squares so that might work. This skill/Trait would also be really bad if there were some players with gaurd on the team.

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Post by Stormblade »

Xtreme

I changed the skill to set it a -1 str for each two movement and I clarified the issue that isn't a blitz action so horn doesn't apply. The skill is good but not uber but it permit str team to do something agaisnt dodging elf team....

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Post by Mestari »

It is über for for teams with ST4 players. Having the ability to execute a number of ST3 (de facto)blitzes over a distance of two squares would be immensely powerful. Think about it and you'll realise how unbalanced it is.

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Post by Stormblade »

Mestari wrote:It is über for for teams with ST4 players. Having the ability to execute a number of ST3 (de facto)blitzes over a distance of two squares would be immensely powerful. Think about it and you'll realise how unbalanced it is.
what about the two other ?

Well it is god but you must take in consideration many factor :
1 - all str4+ dont have block to start with (no skill at all)
2 - the block would be at best 2 dice without block
3 - you can't attack any oponent that are too far
4 - you probably have to dogde(2 agility) to block the ball carrier
5 - str player doesn't upgrade fast if they don't have block
6 - str player dont have many choice of skill
7 - choose between guard or this one
8 - the elf have can avoid you easily with dodge, almost sure to succed

I need your recommendation to change it, and to tweak it

sorry i'm french ...

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Post by sean newboy »

1 Take block first then the other.
2 See 1.
3 If they go that far, and sauri move 6, they are too far away to stop u.
4 Break Tackle.
5 For the most part correct.
6 They can get all they need, Block Break Tackle Ball rush.
7 Half like 6, the other half Block Guard AoO.
8 Still wont help with the hits.

A lizard team would be major nasty. Ball rush would be extremely good on Big Guys in general.

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Post by Xtreme »

Tweaking sugestion would be to make it so only one player a turn was allowed to use it.

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Post by Stormblade »

Xtreme wrote:Tweaking sugestion would be to make it so only one player a turn was allowed to use it.
actualy it was my first idea a way to be able to blitz one more time, but there is no other skill that work that way (limiting to once per turn)...

that gave me a idea... scrap the -1 str for each two movement and add that you need to spend a reroll to make the block so that solve the issue of only once per turn and that balance the skill at the same time.

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Post by Stormblade »

sean newboy wrote:1 Take block first then the other.
2 See 1.
3 If they go that far, and sauri move 6, they are too far away to stop u.
4 Break Tackle.
5 For the most part correct.
6 They can get all they need, Block Break Tackle Ball rush.
7 Half like 6, the other half Block Guard AoO.
8 Still wont help with the hits.

A lizard team would be major nasty. Ball rush would be extremely good on Big Guys in general.
3 - yes the saurus can do it but for each 2 mvt you got -1 str... so you won't do more that 4 squares.
4 - i got a dwarf team so... also that make 2 skills to take before, block, tackle
6 - again if you play dwarf you already have those

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Post by neverdodge »

I think Bull rush is way too strong as you stated it, as will any skill that let you do more than one blitz per turn . What about the "dodge one square away defense", or "cage" against a team with a few bull rush players and some others with guard ?

Add the fact you could probably push lot of people in the crowd (by the way, waht about frenzy ? dauntless ? could they be used with it ?)


Controlled push doesnt seem unbalanced at first sight, prolly need some playtesting, i just wonder if it s worth it . I mean do anyone will take it instead of guard or mighty blow for example ?

I dont really have an opinion about att of op, just a note to sean newboy about the abusing side of the skill, did you noticed he proposed it as a trait ?

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