AG upgrades on low AG players?
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AG upgrades on low AG players?
Hi Guys,
I finally got my 2 Black Orc Blockers to 16 SPPs in the same game.
What blew me away was rolling 11's on BOTH of them.
I have taken the AG upgrade on both; but I was interested to hear what
others would do in the same situation.
sangraal
I finally got my 2 Black Orc Blockers to 16 SPPs in the same game.
What blew me away was rolling 11's on BOTH of them.
I have taken the AG upgrade on both; but I was interested to hear what
others would do in the same situation.
sangraal
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For BOBs, I question the value of it. AG2 to AG3 isn't much of an improvement. It's an upgrade from really risky to risky when dodging, grabbing the ball, etc... It gives you some more tactical options (like handing off to your AG3 if your opponent marks your ball carrier) but I think that something like Guard would be even more of an improvement.
Big Guys with stunties on an Orc/Gob/Fling team should take it.
Any player with AG 3 or higher gets better with an AG upgrade.
Even Dwarves could use it with only 4 ballhandlers, but black orcs, mummies, flesh golems, zombies, skellies, sauri and non-stuntified Big Guys (Minos, ROs, Beasts and Krox) are the ones I'd generally skip over.
Just personal preference, I guess. I just don't think you get your bang for the buck on a black orc.
Big Guys with stunties on an Orc/Gob/Fling team should take it.
Any player with AG 3 or higher gets better with an AG upgrade.
Even Dwarves could use it with only 4 ballhandlers, but black orcs, mummies, flesh golems, zombies, skellies, sauri and non-stuntified Big Guys (Minos, ROs, Beasts and Krox) are the ones I'd generally skip over.
Just personal preference, I guess. I just don't think you get your bang for the buck on a black orc.
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- MickeX
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I like handing the ball to a ST4 player. I'd have taken it on one of them. Since you can stuff him some SPPs for TDs from time to time, it'll be worth it.
AG3 is also good to dodge at times. For example, when some frickin' zombie is marking your BO, to keep him from moving with the rest of the cage. Or when you just really want a ST4 Guard player at some key position... once you're developed, you'll have plenty of RRs to use when he fails a dodge, or a gfi to score.
AG3 is also good to dodge at times. For example, when some frickin' zombie is marking your BO, to keep him from moving with the rest of the cage. Or when you just really want a ST4 Guard player at some key position... once you're developed, you'll have plenty of RRs to use when he fails a dodge, or a gfi to score.
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Cant say I disagree with you on most of that, but whilst it wont help either
of them get more CAS, it does open up TDs & completions as a way to get them to 31Spps.
They will be able to Dodge, Pass, Catch & pick up the ball as well as a standard player can.
Although, thinking about it, I probably wold not have taken the AG upgrades if they had occured after different games.
One BoB had Block & the other had Stand Firm; the stand firm guy will certainly benefit from the AG increase as I often use the no risk Dodge with him.
I do think that it will help me to win games though.
sangraal
of them get more CAS, it does open up TDs & completions as a way to get them to 31Spps.
They will be able to Dodge, Pass, Catch & pick up the ball as well as a standard player can.
Although, thinking about it, I probably wold not have taken the AG upgrades if they had occured after different games.
One BoB had Block & the other had Stand Firm; the stand firm guy will certainly benefit from the AG increase as I often use the no risk Dodge with him.
I do think that it will help me to win games though.
sangraal
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I think the Ag+ on the BOBs are okay, dodging with AG 3 isn't too risky. must be someone who always plays pointy-eared players who said that.
You can now reasonably try to catch the ball or dodge him into a better position if need be.
I think I would only refuse AG+ on Mummies and suchlike.
You can now reasonably try to catch the ball or dodge him into a better position if need be.
I think I would only refuse AG+ on Mummies and suchlike.
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Ag increasements on a high strength, ag1 or 2 guy are great. With str4 or 5 it's hard to get a 1d block against him and even harder while he's caged. Of course dodging with ag2 is a bit risky so there should allways be couple ag3 guys ready take the hand-off.
With ag2 and reroll it's 3 of 4 chance to get the ball up. With ag3 it's 8 of 9. (sure hands and he's awesome against those strip ballers too).
With ag2 and reroll it's 3 of 4 chance to get the ball up. With ag3 it's 8 of 9. (sure hands and he's awesome against those strip ballers too).
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Now that those SW rules aren't going to become official, taking AG for an AG2 guy is no longer as good an idea as before.
However, the AG3 should give those BOB's some mobility. You get 4 of them after all, so develop the others along the more classical lines.
Be different
However, the AG3 should give those BOB's some mobility. You get 4 of them after all, so develop the others along the more classical lines.
Be different

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