WereWolf Team

Got a great idea and/or proposal for BloodBowl?

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Cephme
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Post by Cephme »

He ment the 2003 Annual. However this was changed back to claws with the October 2003 Rules review (http://www.specialist-games.com/bloodbo ... Update.pdf).

I really like the team concept and am glad to see everyone else does too.

I too will lend my vote to Nazgit's list with out having tested them.

I really like the all Frenzy team from a fluff standpoint but offer an alternative for the "werekin/tracker" skill if we think it is too powerful. What about Shadowing? They are kind of like scouts that trail the prey, tracking them down, until the "Big Dogs" come in for the kill. With Move 6 this should not be overly powerful and will leave you with a more flexible team. Werekin cost might 60K in this case based upon the cost of Shadowing (not sure how it is calculated).

I find claw is one of the best parts of werewolves. I would really like to see them on the str 4 guys, but it is not needed. Just don't know if I would use them over the regular wolves if they do not have them as well.

As for names I would suggest Werewolf Trackers, Werewolf Hunters, and Werewolf Slayers as the names.

As for figs http://www.phigsminiatures.com/catalog/g.html :)

Thoughts?

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Cephme
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Post by Cephme »

Other names might be cubs, adults, and alphas

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Blackbird
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Post by Blackbird »

Cephme, good idea about the shadow skill, that would definitely allow you to give better stats to the normal werewolf and the str 4 werewolf. If you gave shadowing to the "werekin" (calling it that just for ease of reference), would make it a 60k unit if it had 8 armor.

I really like claws on this team too, but the problem is no character with 4 or more strength in the game starts with it, so the strong werewolf might be out of luck for them. Even though the skill makes sense in terms of the team concept, it would simply make the team too powerful and unbalanced. Getting 2 dice on most people without an assist, and then getting +2 to break armor is ridiculously good for a starting player.

I really like the new name ideas.

I believe the team would be much more balanced if you gave the str 4 weres only break tackle, and the "werekin" something like shadowing instead of frenzy (this would be OK, because 6 move is average).

You're right-- it's the 2003 annual, my mistake, sorry.

But in any case, be wary of not making the str 4 weres too fast or the 'werekin' too skill loaded. when in doubt, compare the 'werekin' to a human lineman.

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Azurus
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Post by Azurus »

I like Nazgit original team, but am open to seeing shadow replace frenzy on the linemen, could be interesting.

As for names, I've always liked calling the wolves Purebreeds, Halfbreeds and Runts.

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Cephme
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Post by Cephme »

:lol: Love the names

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Post by gken1 »

Code: Select all

Werewolf team:
0-12 Werekin   70k   6 3 3 8  Frenzy {G}
0-4  Werewolf   120k  8 3 3 8  Claw, Catch, Frenzy {G,A}
0-2  WereBear 120k  7 4 2 8  Break Tackle, Frenzy {G,S}
rerolls = 70k

Code: Select all

 Werebear team:
0-12 Werekin 70k 6 3 3 8 Frenzy {G}
0-4 Werebear 120k 7 4 2 8 Break Tackle, Frenzy {G,S}
0-2 Werewolf 120k 8 3 3 8 Claw, Catch, Frenzy {G,A}
rerolls = 70k
I thought that just making the st4 player a werebear would make it simple.

so you got werekin which are just various forms of lycanthropes.

Then on werewolf team the werewolves dominate the positionals whileon a werebear team you got more werebears.

So now you can bring back the KISHARGO Werebears and Westside Werewolves.

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wishing
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Post by wishing »

Not bad, not bad.

I don't like some of the names tho, like purebreed and alpha... nothing wrong with them per se, they just make me think of Werewolf the Apocalypse, which I wouldn't want to be thinking about when playing blood bowl. :-?

But I guess the great thing about names is that you can change them freely without anyone complaining of balance issues. :roll:

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