Deadlings revisited...

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Ithilkir
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Deadlings revisited...

Post by Ithilkir »

Just to keep people upto date with what Deadlings are/were (and go vote for Phil to sculpt 'em!).

Deadlings

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits           Cost       Skills
0-16   Skeletal    5  2  2  6    Right Stuff, Stunty       30,000     Gen
       Deadling                  Regenerate

0-6    Zombified   4  2  2  7    Stand Firm, Stunty        40,000     Gen
       Deadling                  Regenerate

Re-Rolls: 70,000

Big Guy: Dead Wood
Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-2    Dead Wood   2  5  1  10   TTM, Really Stupid,      110,000    Gen, Str 
                                 Stand Firm, Regenerate
                                 Mighty Blow

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Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
sean newboy
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Post by sean newboy »

I second that.

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Post by gken1 »

i can't see a st2 with standfirm. get rid of that and they look ok. how about a deadling mummy of some sort?

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Post by sean newboy »

Thats what the dead wood is.

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Post by gken1 »

i thought dead wood was a treeman variation. I would think that deadling mummy would be mv3 st3 ag1 av7 mighty blow.

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Ithilkir
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Post by Ithilkir »

We did have a Deadling Mummy in the first version but after some personal play testing they just didn't add anything to the team other than a joke player.

Dead Wood was the undead Treeman, though I'm up for suggestions on modifying them to Mummyfied Treemen/Ogres or Normal Mummy with TTM and Bonehead.

The Zomblings were given Stand Firm to add an interesting twist, plus to represent the site of players blocking these rotting Halflings, knocking limbs and heads off and the Deadling just standing there moaning :)

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Post by Redfang »

I really liked the mummlings (and the suggested werepoodle too) pitty they didn't work.

If I remember correctly the Stand Firm was also required to prevent the deadlings becoming a cas machine as with Ag2 dodging wasn't really an option an now with SF at least it's not TO's. And didn't they all have SF?

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Ithilkir
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Post by Ithilkir »

Perhaps giving the Stunties Dodge and raising the price by 10k ? (and switching general to agility access) ?

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Post by gken1 »

without dodge these guys are gonna litter the pitch. but they get regen to compensate. how about a deadling mummie like this:

3 3 1 9 frenzy mightyblow regen.

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Post by ZODIAC »

switch from general to agility for the skeletons i would say

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