Pro Elves For Tournament.

Want to know how to beat your opponents, then get advice, or give advice here.

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Zy-Nox
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Pro Elves For Tournament.

Post by Zy-Nox »

1.1 million no apoths, wizards, injuries dont carry over(standard really)
1skill per game .

was thinking of.....

1 thrower
2 blitzers
3 catchers
6 liners
3 rr
ff1


Here are my worries:
Is there anything that pro elves can offer that woodies cant?
And what skills to take on which players.
was thinking Accurate or safe throw on the thrower.
Dodge on one blitzer
A dirty player lino.
Stripball other Blitzer
maybe passblock or dodge on a catcher.
:roll:
Anyone tried them in this format or got any suggestions.
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Thadrin
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Re: Pro Elves For Tournament.

Post by Thadrin »

Zy-Nox wrote: Is there anything that pro elves can offer that woodies cant?
That extra reroll and ST3 catchers seem a decent eason to me...
Zy-Nox wrote: And what skills to take on which players.
was thinking Accurate or safe throw on the thrower.
I'd so for Safe...works nicely with NoS catchers.
Zy-nox wrote: Dodge on one blitzer
A dirty player lino.
Stripball other Blitzer
maybe passblock or dodge on a catcher.
:roll:
Anyone tried them in this format or got any suggestions.
-Cheers
Wot no Kick?

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Zy-Nox
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Post by Zy-Nox »

Kick is an option instead of a passblock catcher.
And the woodie roster i use has three rr too ;)

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DoubleSkulls
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Post by DoubleSkulls »

Well for TR100 I was thinking

2 Blitzers
2 Catchers
7 Line Elves
1 FF
3 TRR

For TR110 I'd be tempted to take the 4th reroll and an apoth.

If you prefer the 12 men I'd almost want to take the thrower and FF5 - because winning GtR/PI can win you the game.

Skills (in no particular order)

Kick on a line elf
Tackle on a blitzer
Leap on a blitzer
Strip Ball on a catcher
Block/Dodge on a catcher

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Post by gallowin »

Something just feels wrong when an elf team can start with three re-rolls :evil:

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