Skill for catcher (double 6)

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armarilion
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Skill for catcher (double 6)

Post by armarilion »

My catcher har theese stats: 10 2 4 7. block dodge and catch. I just rolled a double 6 on his latest skill. Should I take the strength upgrade or should I take sprint to make him a "one turner"?

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Dangerous Dave
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Post by Dangerous Dave »

STRENGTH

No contest

Do you really want him to just play a turn or 2 or do you want him to be the nastiest blitzer of all?


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Post by BunnyPuncher »

I dunno.. i'd foul him either way...

i think a 10mv defender with str 3 is better than a one turner...

but i really only use orcs :)

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Post by sangraal »

+1ST

One secondary push in the right direction & he can get a one turn TD --
if it stuffs up, you have ST3 & Blodge.

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Post by Dark_mauri »

By the stats you said, I assume you are playing WE. And this team is very strong in ofense without the OT, so i would take the +1Str without think about it.

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Post by Favouille »

ST+1
One turner is a pain for xp distribution in a team.

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Post by Alesdair »

The strength...

no doubt.

ok... some doubt...

Jump up?

All he needs to do is get two squares into the enemy side on your first turn, and even if he's knocked down and back then he can still score his next turn...

nah... take the ST

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Post by Uber »

As everyone said, take the strength. You can always turn him into a one turner later on, without having to roll anything special. The +1 ST makes him harder to knock out, since 95% percent of players have two dice on him from the start and can get 3 with just two assists. A two-dice block on a block/dodge player means he's still gonna fall down about 30% of the time, so you want to make that a little harder to get. With the Wood Elves, scoring is never the problem. You want to be a bit tougher in the long run.

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Post by Yavatol »

Take strength. I Once I rolled double six for a WE Catcher on his first skill roll. After much consideration I took nerves of steel, because I wanted to make him a pass blocker. Regretted it, because next skill roll I got double six again. :o :-?. I found out a ST 3 cather is very good. Especially with move 9 or 10 he makes an excellent blitzer. Nobody likes a first turner anyway.

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Post by DoubleSkulls »

I'm presuming this is a Wood Elf team?

+ST. You can one turn anyway with a single secondary push back.

Furthermore have you any idea how effective he will be as a blitzer and how much better he'll be as a receiver?

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Post by VoidSeer »

Furthermoe have you any idea how effective he will be as a blitzer?
Yeah, ST3 WE catchers are a real pain in the a$$. Play it on defense, you won"t regret it !

Besides, any other skill after that will make him huge. Give him shadowing and you can mark any receiver, give him sure feet and you can blitz anyone within 12 squares, or give him tackle, or strip ball, or...
No, honestly I cannot think of any reason to turn a +ST down. And forget about one-turners. The problem with woodies is not offense.

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Post by Redfang »

He gets Str and wonders whether to take it :o

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Post by Longshot »

hum, let me think...diving catch?


................................ :o

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Post by campaigner »

Yeah... Diving Catch...

or maybe the Strength+

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Post by neverdodge »

Longshot wrote:hum, let me think...diving catch?


................................ :o

As double 6 is a double i would go with multiple block ;) ... (jk)

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