Two doubles for Undead team
- JarkkoH
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Two doubles for Undead team
Hi!
Difficult decisions again. Two player advanced during the last game and both rolled doubles. I could use some good traits, but these two players lack some basic skills. At least the Mummy needs block, but...
What should I get for Mummy and Ghoul? I was going to take Sure Hands to Ghoul, but then I rolled doubles. I've burned too many Team Rerolls for failed pickups, so I'm leaning towards Sure Hands here. There are also some teams with Strip Ball blitzers or wardancers in our league. Pass could be decent also, as I have another Ghoul with +AG that could act as a catcher then. But I don't know.
And Mummy was going to have Block, but doubles for him also. Frenzy could be nice, but without Block it could be bad choice. Against big guys he will be getting into trouble easily in the LOS, two dice against. Stand Firm is another choice, but then again, if he is knocked down it is not too helpful.
So maybe I should forget the traits now and take the skills (Block & Sure Hands) and hope for another doubles later. What do you guys think?
This is my Undead team at the moment:
Mummy: Block
Mummy: TRAIT/SKILL?
Wight: Block, Tackle
Wight: Block, Strip Ball, Tackle
Wight: Block, Guard, Dodge
Wight: Block
Ghoul: Block, Dodge, Side Step, +MA
Ghoul: Block, Dodge, Side Step, +AG
Ghoul: Block, Dodge, TRAIT/SKILL?
Ghoul: Dodge
Zombie: Kick
Zombie: Block
3 Zombies with nothing
Thanks for your help!
Difficult decisions again. Two player advanced during the last game and both rolled doubles. I could use some good traits, but these two players lack some basic skills. At least the Mummy needs block, but...
What should I get for Mummy and Ghoul? I was going to take Sure Hands to Ghoul, but then I rolled doubles. I've burned too many Team Rerolls for failed pickups, so I'm leaning towards Sure Hands here. There are also some teams with Strip Ball blitzers or wardancers in our league. Pass could be decent also, as I have another Ghoul with +AG that could act as a catcher then. But I don't know.
And Mummy was going to have Block, but doubles for him also. Frenzy could be nice, but without Block it could be bad choice. Against big guys he will be getting into trouble easily in the LOS, two dice against. Stand Firm is another choice, but then again, if he is knocked down it is not too helpful.
So maybe I should forget the traits now and take the skills (Block & Sure Hands) and hope for another doubles later. What do you guys think?
This is my Undead team at the moment:
Mummy: Block
Mummy: TRAIT/SKILL?
Wight: Block, Tackle
Wight: Block, Strip Ball, Tackle
Wight: Block, Guard, Dodge
Wight: Block
Ghoul: Block, Dodge, Side Step, +MA
Ghoul: Block, Dodge, Side Step, +AG
Ghoul: Block, Dodge, TRAIT/SKILL?
Ghoul: Dodge
Zombie: Kick
Zombie: Block
3 Zombies with nothing
Thanks for your help!
Reason: ''
Cheers,
J
J
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Standfirm to the mummy. She will get block early enough and standfirm will be very usefull then. You can either try to doge away now for a blitz without risking a turnover.
NOS for the ghoul. With an ag4 Ghould you have a decent passer and the MOV8 Ghoul and a NOS Ghoul are two good receivers where your opponent has to think about.
NOS for the ghoul. With an ag4 Ghould you have a decent passer and the MOV8 Ghoul and a NOS Ghoul are two good receivers where your opponent has to think about.
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sure feet on the mummy anyone?
Believe me, it WILL fail a GFI and burn RRs quickly. However, with an effective blitzing range of 4 squares and a block ( or standing up, moving one square and blocking), running away is no more an option for your opponents....and the cas will come in anyway, so don't worry about block too much for now.
Put fear into your opponents hearts and put them into asituation where they want to deal with your mummy. Then your gouhls say "thanks" and will score more easily because the defense is distracted...
Sputnik
Believe me, it WILL fail a GFI and burn RRs quickly. However, with an effective blitzing range of 4 squares and a block ( or standing up, moving one square and blocking), running away is no more an option for your opponents....and the cas will come in anyway, so don't worry about block too much for now.

Put fear into your opponents hearts and put them into asituation where they want to deal with your mummy. Then your gouhls say "thanks" and will score more easily because the defense is distracted...
Sputnik
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If you've only got a couple of re-rolls then play it safe with Stand Firm and Pass if I were you, but if you have enough re-rolls to try risky stuff then I'd go with Frenzy and Accurate. When I play Undead I find the extra Pass re-roll a little useless as I have four re-rolls anyway, so I'd go Accurate on doubles. However extra re-rolls won't help as much with Frenzy, which could be your undoing on many occasions but also slaughter the opposition if it works well.
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- MickeX
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Frenzy for both. The mummy is nasty with it, it'll rack up cas and scare people. The ghoul will be good for threathening to push people out - with Side Step he'll be complete. I always take Frenzy on the first ghoul double I get.
Micke
Fan of Frenzy
Micke
Fan of Frenzy
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- JarkkoH
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I have four Rerolls (and Trophy Reroll) at the moment, so I could take something more risky. And yes, I'm going to keep this team as long as possible so I won't waste the doubles.
With Ghoul I'll try some passing game so it is probably NOS or Accurate.
I like frenzy a lot, but if my Mummy is standing next to Big Guy I'm afraid that I'll be getting two dices against with the second block. Anyhow, it will be Stand Firm or Frenzy.
Thanks for your help! Keep those suggestions coming.
With Ghoul I'll try some passing game so it is probably NOS or Accurate.
I like frenzy a lot, but if my Mummy is standing next to Big Guy I'm afraid that I'll be getting two dices against with the second block. Anyhow, it will be Stand Firm or Frenzy.
Thanks for your help! Keep those suggestions coming.
Reason: ''
Cheers,
J
J