Team Captains
Moderator: TFF Mods
-
- Rookie
- Posts: 54
- Joined: Thu Aug 29, 2002 10:49 pm
- Location: Southampton, England
Team Captains
Blood Bowl stands comparison with games like Necromunda, Confrontation and Mordheim in that all these games have a small team/warband/gang that progresses and increases its skills. In addition, the games have limits on certain special members of the gangs - throwers etc in BB, heavies and juves in Necromunda and so on.
One idea recently struck me that all of the other games have leaders, that start off with some skills. Perhaps Blood Bowl would benefit from having a 'team captain' that cost an additional 20,000 or whatever on top of his normal cost and benefitted from having a skill upgrade and either 'pro' or 'leader'. What do you think?
One idea recently struck me that all of the other games have leaders, that start off with some skills. Perhaps Blood Bowl would benefit from having a 'team captain' that cost an additional 20,000 or whatever on top of his normal cost and benefitted from having a skill upgrade and either 'pro' or 'leader'. What do you think?
Reason: ''
--------------------------------------------------------
"They think it's all over! - It is *oof!*"
"Nah it ain't - extra time!"
Cpl Saint
"They think it's all over! - It is *oof!*"
"Nah it ain't - extra time!"
Cpl Saint
- Colin
- Legend
- Posts: 5542
- Joined: Tue Aug 20, 2002 2:23 am
- Location: Red Deer, Alberta, Canada
I don't know if you can really compare BB to Necromunda and Mordhiem. BB is a sports game, not a wargame. Technically the leader of the team is the coach. Don't get me wrong, I'm not totally against your idea, paying more for some players to start with extra skills could work, but don't need to justify it by comparing to other games.
Reason: ''
GO STAMPEDERS!
-
- Super Star
- Posts: 1068
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Saint-Etienne, France
- Contact:
I found it on a french website called l'envers du jeu. It was before the 2K1 rules set, so it may require some correcitons (i think about ageing):
Le Capitaine de l'équipe
Le capitaine est le lien entre les joueurs et l'entraineur. Il est généralement plus fort que le joueur moyen. Il gagne automatiquement la compétence Chef au début de sa carrière et une augmentation gratuite dû à sa surmotivation. Cependant, il a de grandes responsabilités et si l'équipe perd 3 fois de suite, il est démis de ces fonctions et devient un assistant. On peut alors choisir un nouveau capitaine.
The Captain of the team
The captain is the link between the players and the coach. He is generally a better player than the average player, so he gains leader skill automatically at the beginning of his career and a free SPP roll due to his abilities. However, it has great responsibilities and if the team loses 3 times of continuation, he's fired and becomes an assistant. One can then choose a new captain.
I'm not sure the trnaslation is OK, but it may give you the main idea. It should be an advantage, but you may loose your player too... I would add an ageing roll for the free SPP roll, maybe...
Torg: there's a difference IMO between the coach and the idea of captain... THe question: do we need a special rule for it ? Not sure. THe "leader" skill is a good way to represent it.
Le Capitaine de l'équipe
Le capitaine est le lien entre les joueurs et l'entraineur. Il est généralement plus fort que le joueur moyen. Il gagne automatiquement la compétence Chef au début de sa carrière et une augmentation gratuite dû à sa surmotivation. Cependant, il a de grandes responsabilités et si l'équipe perd 3 fois de suite, il est démis de ces fonctions et devient un assistant. On peut alors choisir un nouveau capitaine.
The Captain of the team
The captain is the link between the players and the coach. He is generally a better player than the average player, so he gains leader skill automatically at the beginning of his career and a free SPP roll due to his abilities. However, it has great responsibilities and if the team loses 3 times of continuation, he's fired and becomes an assistant. One can then choose a new captain.
I'm not sure the trnaslation is OK, but it may give you the main idea. It should be an advantage, but you may loose your player too... I would add an ageing roll for the free SPP roll, maybe...
Torg: there's a difference IMO between the coach and the idea of captain... THe question: do we need a special rule for it ? Not sure. THe "leader" skill is a good way to represent it.
Reason: ''
-
- Legend
- Posts: 3016
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Worcester, England
- Contact:
- shaniepoo
- Party Boy
- Posts: 2515
- Joined: Mon Aug 19, 2002 9:50 am
- Location: lancaster
- Contact:
I have a team captain in my team at the mo called lucky, problem is that he is everything but that. He has failed to gain any SPP's in 5 games and in every game has taken himself out by GFI or on Blocking
I think that 20K for Pro/Leader is an ok idea. I might try it in my local league, if you dont mind that is?

Reason: ''
The Cutlery King - Winner of 6 Wooden spoons... and proud of each one! 

- JenniRP70
- Da Ex-Boss
- Posts: 397
- Joined: Tue Jun 19, 2001 12:00 am
- Location: Guildford, Surrey
- Contact:
This is something that the Snotling League thought about a few seasons back. We were basically going to give a designated player the Leader skill. We never used it in the end, but I think it is a good idea.
Should you be required to select a new leader, for whatever reason, I don't think that player should automatically get any other increases apart from the leader skill.
JohnnyP
Should you be required to select a new leader, for whatever reason, I don't think that player should automatically get any other increases apart from the leader skill.
JohnnyP
Reason: ''
*******************************
Snotling Championship League Commisioner
[url]http://www.bloodbowl.co.uk[/url]
Da Boss of TalkBloodBowl.com
Snotling Championship League Commisioner
[url]http://www.bloodbowl.co.uk[/url]
Da Boss of TalkBloodBowl.com
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
I think that 1 player should be given the Leader skill for free, BUT only for starting rookie teams. this way, all rookie teams have the same advantage, and it helps to narrow the gap between newbies and experienced teams (which normally have lots of re-rolls anyway).
I would, however, give experienced teams the option of given Leader or Pro to one player for 20K in the close season.
I would, however, give experienced teams the option of given Leader or Pro to one player for 20K in the close season.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- franck_le_grand
- Veteran
- Posts: 226
- Joined: Wed Sep 18, 2002 5:09 pm
- Location: Copenhagen, Denmark
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Just for the record here folks ... McDeth MEANT pro on his first increase or leader on a double.McDeth wrote:I always have a team captain, but thats all he is a naem only, i suppose you could supllement the idea by giving him leader on his first increase or pro on a double.
Since pro=skill and leader=trait ... sorry McDeth
Galak
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Galak, I don't see how giving a free skill to one player in a starting rookie team would seroiusly unbalance the game, but as a rookie to your experience (and I'm not taking the piss) I'll bow to your greater games knowledge.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Bludbowler
- Experienced
- Posts: 62
- Joined: Thu Jul 17, 2003 1:06 pm
- Location: Cedar Rapids, Iowa.
Re: Team Captains
CplSaint wrote:One idea recently struck me that all of the other games have leaders, that start off with some skills. Perhaps Blood Bowl would benefit from having a 'team captain' that cost an additional 20,000 or whatever on top of his normal cost and benefitted from having a skill upgrade and either 'pro' or 'leader'. What do you think?
Instead of giving the "team captain" an extra skill, give him the right to argue referee calls just like a head coach, and if he successfully reverses a call, he earns a Star Player Point.
What do you think?
Later,
Bludbowler.
Reason: ''
-
- Emerging Star
- Posts: 339
- Joined: Wed Jun 26, 2002 12:41 am
- Location: Michigan
- Contact:
-
- Legend
- Posts: 2056
- Joined: Mon Jan 05, 2004 11:53 am
- Location: London, UK
- Contact: