Removing the dice-rolls from the negatraits
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- Super Star
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I agree with you, but...narkotic wrote:It's a bad way to change the general rules just in order to make a negatrait concept work, it's like patchworking. Keep the rules simple and remove any exceptions.
... isn't this just what happened recently when Pro became a trait? A minor skill changed into a trait, because it was too good on Big Guys?
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- Super Star
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Agreed!ianwilliams wrote:I think half the fun of BGs at the moment is when the BH player fails that crucial roll...
Just make Bonehead-, Really Stupid-, and Stand Up-Rolls unrerollable (no Pro, no Leader) and force Minos (must move first) to take a Block action when standing next to an opposing player. Simple and easy. My 2p.
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- Rookie
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The diceless solution I've been thinking about is similar to ones above:
Big Guy (trait) = Can't use rerolls Team/Leader. Skill access is limited
to Strength, except Big Guys on teams with Physical trait
access can get Physical traits. Big Guys
also advance on double SPP break points... 12, 32, etc.
Ogre - cost +10K
Troll - cost +20K
Rat Ogre - cost +20K
Mino - cost +20K
Krox - cost +10K
Tree - cost +20K
Big Guy's physical abilities are what make them good bloodbowl players,
not their training... thus no General skills. This makes Big Guys tough &
cool, but their unable to ever get Pro, and the difficulty of getting Block
will keep them from becoming monsters that can singhandedly cripple a
team. They'll do what I think they were meant to do... add the fear a big
monster who it is very difficult to outstrength to your team.
Big Guy (trait) = Can't use rerolls Team/Leader. Skill access is limited
to Strength, except Big Guys on teams with Physical trait
access can get Physical traits. Big Guys
also advance on double SPP break points... 12, 32, etc.
Ogre - cost +10K
Troll - cost +20K
Rat Ogre - cost +20K
Mino - cost +20K
Krox - cost +10K
Tree - cost +20K
Big Guy's physical abilities are what make them good bloodbowl players,
not their training... thus no General skills. This makes Big Guys tough &
cool, but their unable to ever get Pro, and the difficulty of getting Block
will keep them from becoming monsters that can singhandedly cripple a
team. They'll do what I think they were meant to do... add the fear a big
monster who it is very difficult to outstrength to your team.
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- Star Player
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Big guys under this suggestion would still have mighty blow, which make them stand out. It would also be possible to compensate by giving them some other unique skill that non-big guys don't have, like foul appearance (big guys are large and fearsome) or break tackle (who'd stand in the way of a big guy?) or stand firm (flesh golems have this, however, so it wouldn't be completely unique).Circular_Logic wrote:The problem:
- There are enough ST4-players, so that a ST4-Big Guy wouldn´t be anything than another bashing-position. Then you could remove BGs alltogether.
Also, some teams don't have ST 4 bashing positions (humans and skaven, for example), so for them, a ST 4 big guy would still be unique.
Their brute strength would be shown by the fact that big guys under this suggestion would still have ST 5, which nobody else has. You're not complaining about the fact that big guys don't have stand firm, despite the fact that most players wouldn't be able to push them back. If every player had to start with every skill and trait that seems apropriate for them to have fluff-wise, that wouldn't leave any room for improvement.Circular_Logic wrote:- Dropping MB seems wierd, because it shows the brute strenght of those creatures.
I agree. However, it would not be sufficient, since that would mean they'd have no drawback in the first games until they get their first SPP roll. Keeping their lack of ability to use re-rolls could do the trick. Or combining this with their removal of of mighty blow.Circular_Logic wrote:- Restricting the Access to General skills would do the trick IMO. Because a BigGuy without block is a turnover waiting to happen. It would fit, that those creatures aren´t so much into technique and depend on their muscles.
But that would be easily be remedied, for example, by adding one short sentence in the star player roll section:Mirascael wrote:Wouldn't work, since there aren't enough strength-skills.David Bergkvist wrote:* Drop their access to general skills
"If there are no skills for a player to pick, they can choose a general skill".
I think lack of strength skill is a bad reason to drop the idea of dropping general access for big guys. There might be reasons to drop the idea (not that I've heard one), but that's not one.
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- Super Star
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This point has been discussed before in the Ogre-Team thread. As far as I remember, it was made clear that such a ruling is excluded. Else it would be my favourite solution too.David Bergkvist wrote:But that would be easily be remedied, for example, by adding one short sentence in the star player roll section:Mirascael wrote:Wouldn't work, since there aren't enough strength-skills.David Bergkvist wrote:* Drop their access to general skills
"If there are no skills for a player to pick, they can choose a general skill".
I think lack of strength skill is a bad reason to drop the idea of dropping general access for big guys. There might be reasons to drop the idea (not that I've heard one), but that's not one.
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- Sixpack595
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OK, I hate the idea of Str 4 BGs...Mummies, BoBs, Saurus etc. make it unacceptable to me.
As for the rest I think losing General access is a good balance. BGs are not that great till you get a couple skills on them, especially without access to RRs. By allowing access to General (or even any) when you run out of skills you eliminate the problem of too few Str skills, and encourage some less common skill choices.
As for the rest I think losing General access is a good balance. BGs are not that great till you get a couple skills on them, especially without access to RRs. By allowing access to General (or even any) when you run out of skills you eliminate the problem of too few Str skills, and encourage some less common skill choices.
David Bergkvist wrote:I agree. However, it would not be sufficient, since that would mean they'd have no drawback in the first games until they get their first SPP roll. Keeping their lack of ability to use re-rolls could do the trick. Or combining this with their removal of of mighty blow.Circular_Logic wrote:- Restricting the Access to General skills would do the trick IMO. Because a BigGuy without block is a turnover waiting to happen. It would fit, that those creatures aren´t so much into technique and depend on their muscles.
But that would be easily be remedied, for example, by adding one short sentence in the star player roll section:Mirascael wrote:Wouldn't work, since there aren't enough strength-skills.David Bergkvist wrote:* Drop their access to general skills
"If there are no skills for a player to pick, they can choose a general skill".
I think lack of strength skill is a bad reason to drop the idea of dropping general access for big guys. There might be reasons to drop the idea (not that I've heard one), but that's not one.
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- Da Collector
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That´s right, but there is also an advantage for the team, that rolls no '1' on the pitch... 

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