Spikes or Block??
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Spikes or Block??
The Minotaur in my Chaos Team had to roll for a mutation cos thats the way we do mutations. He got Spikes. I don't know whether to choose Spikes or Block as a new skill instead.
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Re: Spikes or Block??
Leader? Is it his 1st?GothFaerie wrote:The Minotaur in my Chaos Team had to roll for a mutation cos thats the way we do mutations. He got Spikes. I don't know whether to choose Spikes or Block as a new skill instead.
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Not sure what rules your using, but if the choice is Block or Spikes, then Block.
If its a Double, Pro. More use than leader here as you'll need to use it every other turn for Wild Animal failures.
if it has to be a mutation and you have the choice then Tentacles to stop them dodging away from you leaving the Wild Animal out of Tackle Zones
If its a Double, Pro. More use than leader here as you'll need to use it every other turn for Wild Animal failures.
if it has to be a mutation and you have the choice then Tentacles to stop them dodging away from you leaving the Wild Animal out of Tackle Zones
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I have to agree with most of the above. If your ONLY choice is between spikes and block, then there's no choice - take block.
However, since you rolled doubles, you should be able to take a trait. I'd go for Pro, or perhaps Stand Firm (frenzy people off the pitch, then stand there safely on the sidelines). I do like Pro to deal with the WA rolls, though. Either one of those would be a good choice.
However, since you rolled doubles, you should be able to take a trait. I'd go for Pro, or perhaps Stand Firm (frenzy people off the pitch, then stand there safely on the sidelines). I do like Pro to deal with the WA rolls, though. Either one of those would be a good choice.
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