Tilean Team (mixed race team)

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plasmoid
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Tilean Team (mixed race team)

Post by plasmoid »

Hi all,
I really liked the mechanic used in the mixed race teams: Get either 2 linemen or 1 position player. Too bad the teams were horribly broken.

So, here is our version of a mixed team: Not 3 teams, just one - namely one that is used to using mercenaries. It's the Tileans, (famous from the Dogs of War army list).

***********Tilean Teams****************
Almost every young Blood Bowl player dreams of playing in the Imperial leagues, but of those who travel there, not all get their wish fulfilled. Some of the rejected hopefuls journey south to the land of Tilea, where the rich merchant princes will hire any rogue who can bring glory to their house.
--------------------------------------------------------
0-12 50K Tilean Linemen 6338 - G
0-* Allies: Amazon, Dwarf, Elf, Human, Norse
0-1 Ogre big guy
ReRolls 70K, apoth and wizard as normal.
***************************************

Cheers
Martin

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Bifi
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Post by Bifi »

Do you think it would be competitive? It's OK he has a lot of options but where's the strength in having a team of 14 linos, 1 Amazon Blitzer and 1 Ogre?

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plasmoid
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Post by plasmoid »

Hi Bifi,
yep - I think that you can get a decent team out of this. Maybe not top shelf - but pretty good.
Linemen can be quite good players in the right line-up: For example the "dwarf" linemen in the chaos dwarf team are great because of the players they surround themselves with.

Maxed out, the tilean team could go:
Linemen, Ogre, Amazon Blitzer, Norse Blitzer, Elf Blitzer, Dwarf Slayer, Human Thrower (or blitzer). IMO, that wouldn't be too bad.

But personally, I'd probably go something like this:
Linemen,
Ogre
2 dwarf longbeards
2 amazon linemen
1 norse blitzer
1 human thrower
2 elf linemen

The elfs and amazons would be my "catcher" types; the dwarfs, norse and ogre would be the hitters, and the human thrower could throw.

But other versions are viable too, and that's what I like about the team :)
Cheers
Martin

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Mirascael
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Re: Tilean Team (mixed race team)

Post by Mirascael »

plasmoid wrote:Hi all,
I really liked the mechanic used in the mixed race teams: Get either 2 linemen or 1 position player. Too bad the teams were horribly broken.
:o :o :o
This "Tilean Team" is actually stronger than Old World.
And the RRs are even cheaper?

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Bifi
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Post by Bifi »

Right, it is too strong. First I got you wrong since I thought you would get to choose one allied race from which you're able to get two linos or one positional. This is overpowered - taking the best of the best from four or five races?

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Post by plasmoid »

Wow!
I didn't see that coming at all.
Overpowered?
Would you mind showing me a team composition using these rules that is overpowered? I really don't see it.

Cheers
Martin :)

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Post by plasmoid »

Hi Mirascael and Bifi,
I assume that you don't mean the first version from BBmag, but the much toned down version from the annual.
Admittedly, the annual team isn't too bad, but it is still very good.

There are several differences between the Tilean and the annual team.
*First off, the annual team may employ 2 big guys at the same time. That's definately a big bonus. In comparison, that extra big guy is "like" an extra allied race - with a very good position player.

*Secondly, the annual team gets 0-2 extra dwarfs, meaning that they like the Tileans get 5 (non-big) allied races. Admittedly, the halflings aren't that good, but at least they have access to TTM'ing and agility skills.

*Finally, and IMO this is very important, the annual team has access to 3 races with expensive 70K linemen. Wood Elf, dwarf and dwarf (again). This is very important because you can take 2 linemen instead of a position player (and the expensive ones have skill access beyond G).
The Tileans have dwarfs at 70K, and elfs at 60K. The rest is 50K.
Huge diff. IMO.

Finally, though cost isn't everything, I calculated the most expensive 11 man line-up that this team can field. The total is around 830K. That is in the lowest third of the team spectrum.

Cheers
Martin :)

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Bifi
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Post by Bifi »

plasmoid wrote:I didn't see that coming at all.
Didna wanta berate you or sumfink, pal.

My main objection:
The team benefits hugely from the possibility to have 5-10 "positionals" (of course some of the players available are linos but for the sake of this team I think they can be deemed positionals). (The majority of teams have 8 I think.) It's not only the number but the variety that's staggering. It provides huge amount of options for the coach. He can choose a couple of hard knockers (like Longbeards) plus a couple of high-MA flair guys. Or even add some specialist like the Norse Blitzer. Where's the team weakness in that?

Another point: If a player of yours would be removed from the roster by death or else you would actually be able to choose almost anything to replace him.

If such options, then add some interesting team disadvantage?

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Post by plasmoid »

Hi Bifi,
I don't take offense - I just don't agree :)

Surely, 5 position players and a big guy is not extraordinary.
9 (taking 2 human linemen is not an option) position players + big guy is a lot, but by no means unprecedented. Indeed both the orcs and the human team more.

And it is very important to emphasize that the position players of these teams are for the most part better than that of the Tilean team.
Indeed, if you take 2 norse linemen and 2 amazon linewomen, then you may be able to have 9 position players - but 5 of these are 50K players with very modest stats and access to general skills only.

I mean, OK - a human blitzer is good. But the human team can have 4 of them, backed up by 2 throwers and 4 catchers and an ogre. And the human team is not close to being the best team in the game.

I honestly find that the team has lots of options without being even close to overpowered.
Martin :)

PS - I didn't understand that last comment about deaths.....

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plasmoid
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Post by plasmoid »

Hi again Bifi,
just to answer clearly:
>Where's the team weakness in that?

The weakness is that if you take the specialistst then you only have 5 true positional players. If you take more then they aren't that good.
It gives you a lot of options when you design your team, but once a season is rolling you can not suddenly switch from speed-team to bashy-team, because that would require you to spend massive ammounts of gold.
Cheers
Martin :)

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Bifi
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Post by Bifi »

I see, it's just uncommon to have such freedom in creating teams (for an extreme example look at what all dwarf rosters look like).

The comment about deaths meant:
If you have a full roster and your positional gets killed (in a standard team) it's quite clear what to buy. In this team - my Amazon Blitzer got killed, OK I'll buy a Catcher instead.

The team weakness should be something fluffy and related to the fact that there are members of various races playing in the same team, mercenaries eager for money...

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