Chaos Dwarf TR110 Tournament Selection
- Slinky78
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Chaos Dwarf TR110 Tournament Selection
Thought I'd settled on a line-up, but now wondering on the details, so thought I'd throw it to the floor.
Usual tournament rules, 1.1million, but with random skill distribution after games (2 for a win, 1 for draw/loss).
Having never used Chaos Dwarves, which do people prefer, and why?
Option A
5 Dwarves, 2 Centaurs, 4 Hobgoblins, Troll, Apoth, 3 RR, 3FF
Option B
6 Dwarves, 2 Centaurs, 5 Hobgoblins, 4 RR, 2 FF
Option C
As per B but swap a re-roll for an apoth
Option D
As per A, but swap the apoth for an extra Hobgoblin and +1 FF
Riots and pitch invasions are D3, so FF isn't too important.
Not sure about the apoth, with two 130k players I'm tempted, although they're av9 - but maybe more use than a thirteenth player and 1ff.
Usual tournament rules, 1.1million, but with random skill distribution after games (2 for a win, 1 for draw/loss).
Having never used Chaos Dwarves, which do people prefer, and why?
Option A
5 Dwarves, 2 Centaurs, 4 Hobgoblins, Troll, Apoth, 3 RR, 3FF
Option B
6 Dwarves, 2 Centaurs, 5 Hobgoblins, 4 RR, 2 FF
Option C
As per B but swap a re-roll for an apoth
Option D
As per A, but swap the apoth for an extra Hobgoblin and +1 FF
Riots and pitch invasions are D3, so FF isn't too important.
Not sure about the apoth, with two 130k players I'm tempted, although they're av9 - but maybe more use than a thirteenth player and 1ff.
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- DoubleSkulls
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The troll is interesting, as we've got random skills you can't give him block early on, so there is a good chance he'll go the whole tournament without getting a skill. On the other hand he might get 2. Are you prepared for that? However you will be up against a lot of strength so you may need him.
Also the lack of skill choice means you can't concentrate on skilling up the BCs (or even the CDs) so I'd be very tempted by taking B.
Also the lack of skill choice means you can't concentrate on skilling up the BCs (or even the CDs) so I'd be very tempted by taking B.
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- Slinky78
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Must admit my personal preference was originally A, but see the merits of B - hence the dilemma. The troll is quite likely to not actually do anything and lack of block can be a hinderance - but is nice as a counter to other st 4's or big guys dominating the centre of the field. Hmmm, all these decisions...
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- Zy-Nox
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B.
the troll will probably stand around doing jack when you need it anyway
the troll will probably stand around doing jack when you need it anyway

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All TR110 tournaments i went to, i used the following lineup:
2 BC, 6 CD, 4 HG, 1 Troll, 3 RR, 1 FF
Only alternative would be your roster A) against which i lost the final at RDV2003. The apo is great if a BC gets injured, but this usually only happens on a foul, meaning not too often, esp. if you have a couple of DPs, then your opponent will be careful to remove the refs eye from you.
Random skills will mean you need some luck to get skills to the BCs (Break Tackle first, not Block). Many skills will go to the CDs that usually don't get many skills in a chose-a-skill environment. At t5:2 we did the same and i gave Mighty Blow as every first skill on a CD, guard on a second. Pretty much cleared the pitch in the last games.
2 BC, 6 CD, 4 HG, 1 Troll, 3 RR, 1 FF
Only alternative would be your roster A) against which i lost the final at RDV2003. The apo is great if a BC gets injured, but this usually only happens on a foul, meaning not too often, esp. if you have a couple of DPs, then your opponent will be careful to remove the refs eye from you.
Random skills will mean you need some luck to get skills to the BCs (Break Tackle first, not Block). Many skills will go to the CDs that usually don't get many skills in a chose-a-skill environment. At t5:2 we did the same and i gave Mighty Blow as every first skill on a CD, guard on a second. Pretty much cleared the pitch in the last games.
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Slinky78 wrote:Don't think so Skummy, look like 110 to me.
a) 35+26+16+10+5+15+3 =110
b) 42+26+20+20+2=110



I'd go with roster A. You've got 12 men, an apoth and a big guy. The troll and the CD's are just there to tie up opposing players, and 5 ST mighty blow is always going to be useful in a good coach's hands.
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- Slinky78
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