Ogre with +AG or block?
- VorTeX
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Ogre with +AG or block?
Hi,
a friend of mine rolled a 11 on his ogre in his human team. Now he asked if he should take it or better get block? The ogre only has the leader trait so far.
So would it make sense to give him the +AG and try to make him a ball handler or better go the standard route and give him block?
a friend of mine rolled a 11 on his ogre in his human team. Now he asked if he should take it or better get block? The ogre only has the leader trait so far.
So would it make sense to give him the +AG and try to make him a ball handler or better go the standard route and give him block?
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I would take the +1AG.
It makes his AG the same as the rest of the team, with Leader already he
can pick up the ball, dodge & catch an accurate pass on a 3+ with a
re-roll.
The road to 31Spps will be a shorter one with the +1AG IMO.
Block would make his blocks safer, but he will still throw 2 block dice
most of the time.
sangraal
It makes his AG the same as the rest of the team, with Leader already he
can pick up the ball, dodge & catch an accurate pass on a 3+ with a
re-roll.
The road to 31Spps will be a shorter one with the +1AG IMO.
Block would make his blocks safer, but he will still throw 2 block dice
most of the time.
sangraal
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- MickeX
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Just becasue it is a human team, I'd go with Block or Guard.
Humans need a big guy to help them against the high strength teams, so while making him a ballcarrier might be fun against the 3 ST crowd, your game plan wouldn't work when you most need it.
Humans need a big guy to help them against the high strength teams, so while making him a ballcarrier might be fun against the 3 ST crowd, your game plan wouldn't work when you most need it.
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Be boring and go w. block, guard...etc the strength approach...
Be a bit adventurous and take the AG+1. Next double I´d take pass, and you would have an Ogre quarterback destined to heroics, legend-status and instant admission to hall of fame!
Be a bit adventurous and take the AG+1. Next double I´d take pass, and you would have an Ogre quarterback destined to heroics, legend-status and instant admission to hall of fame!
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I find your lack of faith, disturbing...
Nagash
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- Mr. Zlurpee
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My thoughts exactly have some fun and take the agility, have a monster taking the ball down the field.Nagash wrote:Be boring and go w. block, guard...etc the strength approach...
Be a bit adventurous and take the AG+1. Next double I´d take pass, and you would have an Ogre quarterback destined to heroics, legend-status and instant admission to hall of fame!
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- Da Collector
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I would not have given him Leader in the first place. That's for Linemen. To waste a double on that Ogre for something any other player could have provided, is the reason for your dilemma. If you have chosen Dodge or Pro, you could capitalize your +AG much more in the way suggested above.
It will be very hard to get a third or even fourth skill on an Ogre. Think ahead of how long you'll play this team and chose accordingly. If you want him to be a ball carrier, then Block and Sure Hands is a must for the following skill choices, else he will lose posession of the ball too easily due to Strip Ball Blitzer.
It will be very hard to get a third or even fourth skill on an Ogre. Think ahead of how long you'll play this team and chose accordingly. If you want him to be a ball carrier, then Block and Sure Hands is a must for the following skill choices, else he will lose posession of the ball too easily due to Strip Ball Blitzer.
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Normally, I would take block as an ogre's first skill followed by pro as his second, but I usually do not pass up any increases to attributes.
Take the AG increase, save the leader reroll to allow him to catch the ball and then he can blitz his way to a TD. Sure hands really would improve his chances against strip ball, but you can take that after you gain your third skill because of all the touchdowns you are scoring.
Good luck with the nimble ogre.
Take the AG increase, save the leader reroll to allow him to catch the ball and then he can blitz his way to a TD. Sure hands really would improve his chances against strip ball, but you can take that after you gain your third skill because of all the touchdowns you are scoring.
Good luck with the nimble ogre.
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