Hi all,
Xtreme said:
>Dark elf Runners YEAAA!
>I'm suprised that the strength skills for the dark elf blitzers hasn't become a problem.
Well.
We had a previous version where the team had assassins (linemen with poisened daggers) instead of throwers - and
that was over the top.
The new version works a lot better, but admittedly, our dark elf team is a
little better than the official one.
It is worth pointing out that an elf team without passing skills does have it's own problems. Hiding a thrower with the ball in your backfield, and then throwing for a TD on turn 2 isn't a safe bet for the darkies. They usually have to run the ball, which means that they can lose it.
Also, when we made the change, dark elfs only had 2 blitzers, so trading passing skills on 2 players for strength skills on 2 players seemed fair.
Now that the darkies have 4 blitzers, they've gained more than the official team.
I have seriously considered moving the ST-skills to the (2) witch elfs, but some coaches have complained that that would infringe on the piling on+jump up turf of the norse. I don't know yet.......
That being said, the darkies definately do not dominate the CTR tournaments.
We also use the roster in our league, and while the team is quite strong, we've had no reason to change it.
Martin
