MA increase for linemen?

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Havoc
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MA increase for linemen?

Post by Havoc »

I have rolled a MA increase as my first skill for a Line Elf on my WE team. Should I take it or get a skill instead? I got two Wardancers (one with strip ball) and skills on three other of my ten Line Elfs (Block, Guard, undecided). No other players.

I feel like I should rather increase his survivability with block or dodge, or pick kick.

Is a MA increase useful in general for linemen?

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Mirascael
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Post by Mirascael »

I'd definitely choose Block.

MA-increases are generally helpful for linemen, but certainly not particularly important for rookie-lineelves in a woodelf-team. I made that choice once, and though that lineelf's movement wasn't bad, but I deeply regretted that choice when I had to replace him after a lethal block.

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Post by Havoc »

Any suggestions on the Block/Dodge ratio for the first line elf skill?

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Post by The Doctor »

3 line elf with Block (for the line of scrimmage)

The others mix Dodge, Dirty Player, Side Step, Shadowing, Pass Block

This choice depends on what kind of opponent there's in your league.

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Post by The Doctor »

Sorry I forgot one with Kick.

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Post by Dinaturz »

I agree with others that other skill could be better, but a Stat increase is ALWAYS useful.

WE are fast, but the faster the better.
He will be able to run faster, to cover holes and reach team mates to give support in a more effective way.

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Skummy
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Post by Skummy »

I quite like MA increases on lineman. Usually, I run them downfield as "alternate" recievers and see if my oppo forgets about the extra movement on them. It's a very good way to get some extra pressure on the defence while getting the extra SPP's for a second skill.

One of my favorite players for this was a HE lineman who got 2 MA increases as his first 2 skills. People just didn't seem to process the lineman's ability to move 10 squares in a turn. :lol:

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Post by juck101 »

not worth the effort at this time. Possibly later a +ma lineman good with catch skill, but early on block MUCH better. Very quick player but little extra value in MA.

Go block first skill - its the new black

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Post by Chairface »

Defintely block or guard. If it was a blitzer or a witch elf....

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Post by Dave »

I'd take the movement

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Mirascael
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Post by Mirascael »

Havoc wrote:Any suggestions on the Block/Dodge ratio for the first line elf skill?
For my elf teams that is 100 % / 0 %

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Post by DoubleSkulls »

First 4 elves to get skills get 3 block and 1 kick. After that I start taking dodge.

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Post by leblanc13 »

I have found that it is always to your advantage to take a MA increase on a fast team regardless of your other choices. The more weapons you have for a good score the better chances of you winning.

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Post by juck101 »

ok in an advanced league get block first skill for linemen... but if all league 130TR or less get dodge first skill.

Very few teams will have more than 2/3 block, so therefore dodge on front line better than block. if your oppenent hits you they go down on a both knock down, and thus dont pick the dice. but dodge saves you 1in 6 and possible dodge out in your turn as well.

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Post by Matsu »

ianwilliams wrote:First 4 elves to get skills get 3 block and 1 kick. After that I start taking dodge.
I totally agree although my order is:

1. kick
2. block
3. block
4. block
5-11 Dodge, sidestep, passblock, shadowing, dirty player, etc.

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