Rookie Goul rolled a Double 5 for first skill. skill/Trait?
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Rookie Goul rolled a Double 5 for first skill. skill/Trait?
I have a Ghoul on a necro team who has rolled a Double 5 for his first skill. The team is only 6 games old playing against teams of similar experience. I am thinking of taking Acurate Pass, but am also tempted by Guard and NOS. Am I mising any other obvious oportunities? Should I take the +1 move instead?
Here's the team:
1 x Wight w/Tackle
1 x Rookie Wight
1 x Ghoul w/Block
1 x Rookie Werewolf
1 x Zombie w/Guard
1 x Zombie w/Dirty Player
7 x Rookie Zombie
1 x Zombie w/Block
1 x Ghoul with a double 5 roll for skill
4RR
Oh, and before you inquire how did this team end up with 10 zombies, three of those players are raise the dead zombies.
Here's the team:
1 x Wight w/Tackle
1 x Rookie Wight
1 x Ghoul w/Block
1 x Rookie Werewolf
1 x Zombie w/Guard
1 x Zombie w/Dirty Player
7 x Rookie Zombie
1 x Zombie w/Block
1 x Ghoul with a double 5 roll for skill
4RR
Oh, and before you inquire how did this team end up with 10 zombies, three of those players are raise the dead zombies.
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Just a thought. Wouldn't pass be just as good, I dont know the math but wouldn't the probability of short and quick passes go up? ( and thats all the passing we're going to be doing with m7 ). If pass is taken then surehands can be taken and you have yourself a typical type thrower, with block taken after that as a 3rd skill.ianwilliams wrote:Accurate. With the ww already having catch you've suddendly got a reasonable passing game...
I definatly agree with the idea of a passing skill on a necro ghoul though.
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I definitely agree with pass for the reasons enumerated by IanWilliams and Skummy. Moreover, one normally gives guard to players that are used in a scrum/mêlée of players, i.e. either bashers (mummies typically, blitzers) or expandable guys (zombies typically).
I would definitely not use my ghoul to support a line of offense or defense, i.e. I would not give it guard.
I would definitely not use my ghoul to support a line of offense or defense, i.e. I would not give it guard.
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Accurate seems reasonable, but wouldn't NoS work well too?
Send him up to a scoring position, and if he's not covered properly, you can just move the ballcarrier up, hand off, dodge out and score. Or even begin by blitzing away one of those covering him first, and then do the same thing.
He might be too big a target for those tackle sweepers though. And, you don't want to hog too many SPP:s with ghouls. Maybe he's better off as a thrower.
Send him up to a scoring position, and if he's not covered properly, you can just move the ballcarrier up, hand off, dodge out and score. Or even begin by blitzing away one of those covering him first, and then do the same thing.
He might be too big a target for those tackle sweepers though. And, you don't want to hog too many SPP:s with ghouls. Maybe he's better off as a thrower.
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