Khemri : Mummy or Re-Roll ?

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Scrappy Kid
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Khemri : Mummy or Re-Roll ?

Post by Scrappy Kid »

This is my current Khemri team, after three games.
Things have been going well with a win and a couple of draws (one of them a win I threw away :( )

Blitz-Ra , 0spp
Blitz-Ra , 5spp
Mummy , 12spp, Frenzy
Mummy, 11spp, Block
Mummy, 2spp
4 x Skeleton , 0spp
1 x Skeleton , 2spp
1 x Skeleton , 10spp, Skill?
Throw-Ra, 8spp, Block
Trow-Ra, 0spp

3 Rerolls, 9 Fan Factor

120,000 GP in the treasury

I can't decide whether to buy a fourth Mummy or save for another re-roll.

I'm still not certain what skill to give the skeleton either - I guess Block, Dirty Player or Kick.

Advice would be gratefully received.

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Post by Zy-Nox »

Mummy

3 rr is sufficient for now :P

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Post by voyagers_uk »

Agree with Zy. Mummy and give the skele kick to start working that field/strength advantage.

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Post by TiMuN »

I would go for the mummie too.
I just played a Khemri team, and it's all based on the mummies opening spaces at the front, and a good bunch of skellies protecting those thro-ra to pick the ball. But 4 mummies better than another RR this time.

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Post by Skummy »

Mummy.

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Post by harald »

I would have started the khemri team with four mummies. ST5 mighty blow players rule the pitch when they are not cumbered with the "big guy" label.

To answer the question: MUMMY!!!!

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Post by joker »

depend if u burn ur reroll fast during your game
otherwise take this 4th mumy, she need XP

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Post by Cooper »

A mummy, no doubt.

And for that skelly, kick is good...as is dirtyplayer i think.
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Post by JJB »

Mummy

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Post by Mirascael »

Mummy.

If you roll a double for a skellie don't hesitate to take Leader.

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Post by juck101 »

yep i vote mumy because main strentgh (sole purpose?) of khemri is to bash very hard with mummy's. 3reroll is enough for a game or so at low tr. Full surehands anyway for essential ball picking: will not drastically change much with 4reroll.

Getting 4 mummy's will leave you with a effective roster with a minimal amout of kak on depth chart for MVP. extra games will skill them quicker and a set of 4 skilled mummy's can kick but. very little merit in rest of team so get skills as quick as posible via games.

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Post by BadMrMojo »

juck101 wrote:yep i vote mumy because main strentgh (sole purpose?) of khemri is to bash very hard with mummy's...
<feigned shock>Can it be!?</feigned shock>

Nonetheless, I have to jump on the bandwagon as well.

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Post by Dave »

get the mummy asap!

he really needs any SPP's he can get.

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Post by kithor2002 »

I would buy another Mummy.

First you will need it and I would go for more RR when you filled up your Team.

And as faster as the Mummy will join your team he has more chances to make SSP for the first skills

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Post by BOSSY »

I'm a khemri coach as well. I've found that three mummys are enough if spaced out, wing-centre-wing. Not too close to the sidelines though.
The advantages are-

1 They tie up more players, if spread out. Lets face it, they look after themselves with little assistance required

2 It gives you one more fast moving player (ha ha) to maybe score.

Don't underestimate the hitting power of small groups of skeletons.
I would buy the reroll because-

1 It can't be killed

2 Bony hands don't grip balls very well. More rerolls = more score!

Final thought, the kick off table gives you 4:11 chances to win a free reroll based on fan factor. If the other teams in your league have low fan factor, then you've got a good chance of snagging a reroll. but if they have a similar fan factor as yourself, then buy the reroll.

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