Ag5 GR rolls doubles
- Barks
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Ag5 GR rolls doubles
I've got an Ag 5 GutterRunner. I'd planned to get him leap then block, but rolled doubles for his second skill. I cannot decide between Pro, Pass, Dump off, Dauntless, Foul appearance, VLLs and Nerves of Steel.
Doubles aside, I'm still planning on leap and block in the future.
Any suggestions?
Doubles aside, I'm still planning on leap and block in the future.
Any suggestions?
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Go with Dauntless, then take block. You'll be a terror to anyone playing against you, because you can run through tackle zones and cause turnovers. If by some miracle you get another doubles, take horns and you can get a 2 die block anywhere. Leap and Strip ball would be gravy on top of that. GR's can get up to 4 skills pretty easily, so the dream player would be dauntless block horns. On regular rolls, go dauntless block strip ball.
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Nah, Two Heads
Just joking ---- all this Dauntless & Horns talk is starting to scare me,
Bark's Skaven beat most of my teams on a regular basis.
Including last week, where his rats beat my Chaos Pact team 5-4;
I have a GR on that team who is a one-turner; he has a one-turner on his
team as well --- he didnt even use him ;-(
Then again, with 2 heads, the AG5 GR will dodge into 2 TZ's on a 2+.......
sangraal

Just joking ---- all this Dauntless & Horns talk is starting to scare me,
Bark's Skaven beat most of my teams on a regular basis.
Including last week, where his rats beat my Chaos Pact team 5-4;
I have a GR on that team who is a one-turner; he has a one-turner on his
team as well --- he didnt even use him ;-(
Then again, with 2 heads, the AG5 GR will dodge into 2 TZ's on a 2+.......
sangraal
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- Barks
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I like dauntless, but it doesn't seem too great without block or horns or strip ball, and I'd then need leap to get into cages- so it seems like a while until I'd be using it effectively. And I want to use that high Ag... Still tempted by pass- I've got an Armour 6 thrower I wouldn't lose any sleep over retiring...
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- DoubleSkulls
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very long legs then pass block
Or Big hand then leap(get the ball in tzs and still able to get away)
Or Big hand then leap(get the ball in tzs and still able to get away)
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