skaven
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- Pritchard
- Emerging Star
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- Location: Detroit, Michigan
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for a starting team, i'd recomend not having a star player just yet as skaven. max out on strom vermine and guttern runners, one thrower, and the rest line rats for a total of 12, 13 if you plan on taking casualties (hwich you will) cant remember the fanfactor, rerolls or apothacary you get with that, but that was what i started with and i have never lost with my little rodents
Reason: ''
mommy took me to communist cell meetings when i was a kid.
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NUFFLE SUCKS!
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- BunnyPuncher
- Veteran
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- Pritchard
- Emerging Star
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of course, of course. i dont think star players should ever come before you've exhausted your standard lineup. plus, its more fun to build up your own stars then buy a pre-packaged
Reason: ''
mommy took me to communist cell meetings when i was a kid.
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NUFFLE SUCKS!
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- Pardus
- Veteran
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since you are a first time player you might want to start with simple tactics and a simple team
2 storm vermin
2 throwers
7 linerats
4 RR's
9 FF
throwers can be used as ball carriers expecially since they have sure hands and are able to pass the ball to any other member of the team in times of trouble, after you get them some skills (look around the forums for what skills to give them) buy some gutter runners who catch the ball the best
storm vermin are good to have around to beat things up, keep them free if you can so they can blitz opponenets when you need to
linerats are damn good filler, put them around the place as meat shields and potential scorers for the thrower to toss the ball to
you'll learn more tactics as you go along, there's alot of places with team tactics around, so good hunting
2 storm vermin
2 throwers
7 linerats
4 RR's
9 FF
throwers can be used as ball carriers expecially since they have sure hands and are able to pass the ball to any other member of the team in times of trouble, after you get them some skills (look around the forums for what skills to give them) buy some gutter runners who catch the ball the best
storm vermin are good to have around to beat things up, keep them free if you can so they can blitz opponenets when you need to
linerats are damn good filler, put them around the place as meat shields and potential scorers for the thrower to toss the ball to
you'll learn more tactics as you go along, there's alot of places with team tactics around, so good hunting
Reason: ''
I FEEL THE NEED... THE NEED FOR WEED!!!
It's called BloodBOWL!!!
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Cusi 1975-2004
We'll miss ya dude
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It's called BloodBOWL!!!
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Cusi 1975-2004
We'll miss ya dude
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- BunnyPuncher
- Veteran
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- Pritchard
- Emerging Star
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- Location: Detroit, Michigan
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yeah, i agree, i dont know how you can start a team without any gutter runners. if you cant afford them, pass up the throwers i'd say. they are essential.
Reason: ''
mommy took me to communist cell meetings when i was a kid.
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NUFFLE SUCKS!
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- leblanc13
- Veteran
- Posts: 243
- Joined: Fri Mar 26, 2004 12:06 am
- Location: Gilbert, AZ, U.S.A.
I saw an interesting starting team in BBM #10. The recommended lineup was:
8 Linerats (400k)
1 Storm Vermin (90k)
1 Thrower (70k)
3 Gutter Runners (240k)
3 rerolls (180k)
2 Fan Factor (20k)
Total = 1000k
I would personally scratch one of the linerats and go for a fan factor 7 or drop a reroll and go with the fan factor at 8 and keep the extra linerat.
8 Linerats (400k)
1 Storm Vermin (90k)
1 Thrower (70k)
3 Gutter Runners (240k)
3 rerolls (180k)
2 Fan Factor (20k)
Total = 1000k
I would personally scratch one of the linerats and go for a fan factor 7 or drop a reroll and go with the fan factor at 8 and keep the extra linerat.
Reason: ''
7 times consecutive winner of every major tournament....IN MY HEAD!!!
- Old Man Draco
- Monkey Spanker
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This would be a good line up for a tournament. Maybe that's what they meant in BB mag #10? (I don't know, I don't have it!)
Go for a high FF. The results on the Kick Off table can be devastating. With a low FF you will loose every roll.
Go for a high FF. The results on the Kick Off table can be devastating. With a low FF you will loose every roll.
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- Da Collector
- Posts: 3760
- Joined: Thu Jan 02, 2003 4:27 pm
A Skaven team without gutter runners is like an Elf team without AG4 or a Dwarf team without block: it's essential and you'll need them to win.
look here for some more help on Skaven teams
viewtopic.php?t=8994
look here for some more help on Skaven teams
viewtopic.php?t=8994
Reason: ''