True Running Team, Take 2: The Bretonnians

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

User avatar
m0nty_au
Star Player
Star Player
Posts: 514
Joined: Sat Feb 28, 2004 3:18 pm
Location: The land down under
Contact:

Post by m0nty_au »

I know BB is not based on the WHFB, but I looked at the Bretonnian book today and saw that Teabag's roster would fit the fluff if the Flagellants were removed and the Squires renamed as Errants. Errants are proto-knights, so it also fits that Errants would do most of the work but not have a lot of starting skills, whereas the Knights would be more experienced to start with. Thus:

0-12 Peasants 6 3 3 7 None (General) 40,000 gp
0-4 Errants 7 3 3 8 Sure Hands (General) 90,000 gp
0-4 Knights 6 3 3 9 Block (General, Strength) 100,000 gp

Reason: ''
User avatar
ScottyBoneman
Super Star
Super Star
Posts: 1138
Joined: Tue Sep 17, 2002 1:14 pm
Location: Great North

Post by ScottyBoneman »

m0nty_au wrote:I know BB is not based on the WHFB, but I looked at the Bretonnian book today and saw that Teabag's roster would fit the fluff if the Flagellants were removed and the Squires renamed as Errants. Errants are proto-knights, so it also fits that Errants would do most of the work but not have a lot of starting skills, whereas the Knights would be more experienced to start with. Thus:

0-12 Peasants 6 3 3 7 None (General) 40,000 gp
0-4 Errants 7 3 3 8 Sure Hands (General) 90,000 gp
0-4 Knights 6 3 3 9 Block (General, Strength) 100,000 gp
Knights seem 10K too expensive if this is the roster but this looks pretty good. Adding Horns to the Knights and leaving the 100K might work.

Reason: ''
[size=75]The ocean doesn't want me today.[/size]
User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

I like this roster a lot more than the old bretonian roster anyway. The only changes I would make are: Dont up the cost of the treeman for this team thats just messy but some of the player costs might need to be fiddled with.

BUT

I dont think their is anything at all wrong with giving runners agility skills.

Catch -good for hand offs.
Dodge - good for getting past the opposition
Sprint - good for running
Shurefeet - good for running
Step asside - good for getting past the opposition.

These are all perfect for a runner making them more mobile. Much more apropriate than ST skills IMO.

An ideal runner would be: 8338 Surehands Dodge (G,AG)

Reason: ''
Post Reply