I know BB is not based on the WHFB, but I looked at the Bretonnian book today and saw that Teabag's roster would fit the fluff if the Flagellants were removed and the Squires renamed as Errants. Errants are proto-knights, so it also fits that Errants would do most of the work but not have a lot of starting skills, whereas the Knights would be more experienced to start with. Thus:
0-12 Peasants 6 3 3 7 None (General) 40,000 gp
0-4 Errants 7 3 3 8 Sure Hands (General) 90,000 gp
0-4 Knights 6 3 3 9 Block (General, Strength) 100,000 gp
True Running Team, Take 2: The Bretonnians
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- m0nty_au
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Knights seem 10K too expensive if this is the roster but this looks pretty good. Adding Horns to the Knights and leaving the 100K might work.m0nty_au wrote:I know BB is not based on the WHFB, but I looked at the Bretonnian book today and saw that Teabag's roster would fit the fluff if the Flagellants were removed and the Squires renamed as Errants. Errants are proto-knights, so it also fits that Errants would do most of the work but not have a lot of starting skills, whereas the Knights would be more experienced to start with. Thus:
0-12 Peasants 6 3 3 7 None (General) 40,000 gp
0-4 Errants 7 3 3 8 Sure Hands (General) 90,000 gp
0-4 Knights 6 3 3 9 Block (General, Strength) 100,000 gp
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- Underdog
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I like this roster a lot more than the old bretonian roster anyway. The only changes I would make are: Dont up the cost of the treeman for this team thats just messy but some of the player costs might need to be fiddled with.
BUT
I dont think their is anything at all wrong with giving runners agility skills.
Catch -good for hand offs.
Dodge - good for getting past the opposition
Sprint - good for running
Shurefeet - good for running
Step asside - good for getting past the opposition.
These are all perfect for a runner making them more mobile. Much more apropriate than ST skills IMO.
An ideal runner would be: 8338 Surehands Dodge (G,AG)
BUT
I dont think their is anything at all wrong with giving runners agility skills.
Catch -good for hand offs.
Dodge - good for getting past the opposition
Sprint - good for running
Shurefeet - good for running
Step asside - good for getting past the opposition.
These are all perfect for a runner making them more mobile. Much more apropriate than ST skills IMO.
An ideal runner would be: 8338 Surehands Dodge (G,AG)
Reason: ''