
Double 5 for werewolf
- Leipziger
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Have you got 2 wolves in your line-up? A double lycanthropic whammy is always a joyous thing (unless you're on the receiving end). I think there is a lot to be said for guard if you're using a pair of dogs. Otherwise, like most of the others, I would go with jump up.
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Destruction is the only choice in my book. My league will back me up on this...Gus wrote:once again, i've never said destruction wasn't good, i said destruction wasn't necessarily the best choice. and i say it again

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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[quote="Leipziger"]Have you got 2 wolves in your line-up? [quote]
yes
Here's the team
FG 2spp
FG 2spp
WW Block 14spp
WW Block Double 5 17 spp
Ghoul Block 6 spp
Ghoul 1 spp
2 Zombie 5spp
4 Zombie 0 spp
Zombie Dirty Player 7 spp
14 players
3 RR
1O FF
70000gp
TD 7-1
CAS 10-1
So far, so good
The game is tonight, amazons,
4 blitzers, 1guard
2 catchers with block
1 thrower
5 linewoman, 1 with block
I've tested a bit and the +1 MA is nice but I think I'll go with Mighty Blow.
Thanks for the responses
yes
Here's the team
FG 2spp
FG 2spp
WW Block 14spp
WW Block Double 5 17 spp
Ghoul Block 6 spp
Ghoul 1 spp
2 Zombie 5spp
4 Zombie 0 spp
Zombie Dirty Player 7 spp
14 players
3 RR
1O FF
70000gp
TD 7-1
CAS 10-1
So far, so good

The game is tonight, amazons,
4 blitzers, 1guard
2 catchers with block
1 thrower
5 linewoman, 1 with block
I've tested a bit and the +1 MA is nice but I think I'll go with Mighty Blow.
Thanks for the responses
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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Nice ghoul... Accurate, Pass! if I could get 1 double on these I'd already be very happy!Skummy wrote:If you have Fumbbl, you can check this replay out to see what a MB werewolf does against 8 AV, and how you can protect him.
AG4 blodge WW, nice too!
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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Why, thanks! Retired the team after this game, though. Necro's weren't as much fun as some other teams out there.berserker wrote:Nice ghoul... Accurate, Pass! if I could get 1 double on these I'd already be very happy!
AG4 blodge WW, nice too!
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- slackman
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can someone please tell me why jump up is actually being considered as a viable skill here? i have never been able to effectively use jump up, even w/ 4 norse blitzers. everyone just moves away from the guy after they knock him down. at the very least, can anyone give me some tips on how to place my guys so when they get kanked i can use this skill effectively?
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"the worst part is the endless pain and torture that gnaw at my heart like thousands of tiny very evil gnomes. or doves. evil doves." sad robot, www.wearerobots.com
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Possibly this is a good topic to start in topics, under "How do I use Frenzy?" You'll get the attention of all the fully qualified ping-pong masters there.slackman wrote:can someone please tell me why jump up is actually being considered as a viable skill here? i have never been able to effectively use jump up, even w/ 4 norse blitzers. everyone just moves away from the guy after they knock him down. at the very least, can anyone give me some tips on how to place my guys so when they get kanked i can use this skill effectively?
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Back again
Drew 1-1 but 4-0 in casualties
A zombie got a skill so I think I'll go for a second dirty player.
A ghoul got a double for her first skill, I was thinking accurate but checking the stats I see that more people take pass.
I know that without rr the chances to succeed are better with pass but I often have that spare rr...
Another debate open...
But I don't dismiss guard as a guard blodge sidestep could be a pain (in a far future)
Drew 1-1 but 4-0 in casualties
A zombie got a skill so I think I'll go for a second dirty player.
A ghoul got a double for her first skill, I was thinking accurate but checking the stats I see that more people take pass.
I know that without rr the chances to succeed are better with pass but I often have that spare rr...
Another debate open...
But I don't dismiss guard as a guard blodge sidestep could be a pain (in a far future)
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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Take accurate if you've got plenty of RR to spend on the pass. If you're low on RR take pass.
I rolled doubles for a ghoul in my undead team once and I gave him pass, 2nd skill was another doubles, so that was accurate. He did great
R
I rolled doubles for a ghoul in my undead team once and I gave him pass, 2nd skill was another doubles, so that was accurate. He did great

R
Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
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Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
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I have 3 rr but I used them less for blocks now that 2ww and a ghoul have block. And since I just bought a wight I know I'll be even more consitent on the pitch...
That's why I think accurate...
But guard...
That's why I think accurate...
But guard...
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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