0-1 vampire on a human team

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crunked1
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0-1 vampire on a human team

Post by crunked1 »

i thought it would cool. standard vampire rules 6448 hypno gaze, regenerate, ofab. gen, agil, str. 110 it would delete the ogre, all humans cosidered thralls. has this idea ever come up. I just would like to play a vampire withoy starting a vampire team. or maybe different looking vampires like in WFB maybe i could bring that up later. its just and idea dont bash it that much..

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[color=orange]nuffle[/color] needs to bless my dice sometime...

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Post by Pardus »

sounds like a house rule to me

tho i can see it being funny

vampire guarding the catcher, blocks a guy and pushes him away from the catcher, then chomps on his little buddy holding the ball

(yes it would take someone not really paying attention to have this happen to them)

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Post by crunked1 »

it probabaly be a better house rule, or a small league rule

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Post by duff »

We have an "exotic" position in our house legue which is taken up by Star Vampires, Star Halflings and other special players. It woulldn't be too much of a reach to allow these rookies in the team as well.

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Post by KLK »

a vampire in a human team?

perhaps... if all the humans are thralls, and if we reduce the blitzer and catcher allowance in 2, and the armor becomes 7...

but I prefer a vampire in the undead team!

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Post by crunked1 »

i just had the idea because i thought a vampire would be a fun time to play with. I just wanted to use the player and watch it gain points and develop it and not have to use the lame vampire star player. and yes the normal human player would be thralls but no armor decrease av 7 hurts to much.

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Post by Xtreme »

The agility would probably mess with the teams balance, but could be fun in a league that had similiar house rules for other teams as well.

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Post by crunked1 »

so why don't vampires have rsc or fangs. I mean vampires do have fangs in theory not in the game. But they should. +2 to injury roll. would giving them this skill in the beginning hurt that bad. would they be to powerful.

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Post by Skummy »

You got it in one. A 4 ST 4 AG player is already an incredibly powerful player on the field, and they have one of the most debilitating negatraits out there to balance it.

RSC and Fangs are two of the most powerful mutations in the game - I've got reservations about any player starting with them, as it seriously changes game balance and fundamental mechanics of play.

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