Non-random MVP
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Non-random MVP
For a league I'm going to be helping to start up, I've considered the following replacement for the random MVP method:
After each game, choose four of your players and present them to your opponent, who then chooses which of them he feels was your Most Valuable Player. Both players do this to determine the MVP for their team.
Sound reasonable? It gives you some control and prevents stupid MVPs from occuring ("And the Ork MVP award goes to Sludge Noogin, the lineman who spent the entire game in the reserves box!") but still doesn't give you an outright pick.
I'm considering making it 5 players rather than 4.
After each game, choose four of your players and present them to your opponent, who then chooses which of them he feels was your Most Valuable Player. Both players do this to determine the MVP for their team.
Sound reasonable? It gives you some control and prevents stupid MVPs from occuring ("And the Ork MVP award goes to Sludge Noogin, the lineman who spent the entire game in the reserves box!") but still doesn't give you an outright pick.
I'm considering making it 5 players rather than 4.
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You could add that:
if the other coach feels that the other didn't choose his players fairly (i.e. he's trying to make you pick some certain player to get that SP roll), you can select a random player instead.
Whatever the selection method is, you just have to be able to control the coaches that they play it fairly. Perhaps the other could report to the commissioner, or something like that.
In my three-friends-16-teams-league-side-project we have no problems in the system where the opposing coach nominates the MVP, because we all good friends and we play for fun. A single powergamer would ruin the system.
if the other coach feels that the other didn't choose his players fairly (i.e. he's trying to make you pick some certain player to get that SP roll), you can select a random player instead.
Whatever the selection method is, you just have to be able to control the coaches that they play it fairly. Perhaps the other could report to the commissioner, or something like that.
In my three-friends-16-teams-league-side-project we have no problems in the system where the opposing coach nominates the MVP, because we all good friends and we play for fun. A single powergamer would ruin the system.
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- grotemuis
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I have thought about making mvp's more logical but, if you start assigning players to get it, then the real problem is some players will get all the mvp's, leaving the whole other team behind in spp's.
I see the random MVP at the end of the game as a way to get the lineman some spp's which they otherwise might not get.
I see the random MVP at the end of the game as a way to get the lineman some spp's which they otherwise might not get.
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- neverdodge
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Totally agree with grotemuis. I think the only need is to change the name of this award not consider it mvp, but something like he learned some tricks by lookingat others players on the field. Just give it a name like "watching improvement" (not sure how you will call that in english).
Nd
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Nice one. More like experience SPP,s instead of MVP. Perhaps thats what were after a re-name to differentiate.neverdodge wrote:Totally agree with grotemuis. I think the only need is to change the name of this award not consider it mvp, but something like he learned some tricks by lookingat others players on the field. Just give it a name like "watching improvement" (not sure how you will call that in english).
Nd
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- DoubleSkulls
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Why not just have an experience roll -
On 5+ (D6) the player gains 1 SPP or you could say 6 on a D6 for 2 SPPs. Roll for every player in the team
You don't get the sudden jump that an MVP gives, but it ensures that SPPs are spread around and you aren't choosing a player for the reward either.
However I don't believe the current MVP system is broken, and doesn't really need replacing.
Ian
On 5+ (D6) the player gains 1 SPP or you could say 6 on a D6 for 2 SPPs. Roll for every player in the team
You don't get the sudden jump that an MVP gives, but it ensures that SPPs are spread around and you aren't choosing a player for the reward either.
However I don't believe the current MVP system is broken, and doesn't really need replacing.
Ian
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"Roll 1 die and if the result is higher than the number of SPPs the player has already, they gain 1 SPP"
This will get any player to the cusp of one skill but to get the skill they'll have to actually do something.
Should prevent odd mismatches of SPPs and get new teams into the swing of things.
Marcus
This will get any player to the cusp of one skill but to get the skill they'll have to actually do something.
Should prevent odd mismatches of SPPs and get new teams into the swing of things.
Marcus
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About choosing the MVP:
McDeth said:
>Ouch. I can already see that Witch Elf accumulating 7 MVP's out of eight.
Perhaps. But so far it hasn't proven to be a problem.
More like a tactic.
Another tactic is to give the 7 MVPs to 7 lineman with 1 pass each, for a total of 7 skills.
What is best?
You make the call
McDeth said:
>Ouch. I can already see that Witch Elf accumulating 7 MVP's out of eight.
Perhaps. But so far it hasn't proven to be a problem.
More like a tactic.
Another tactic is to give the 7 MVPs to 7 lineman with 1 pass each, for a total of 7 skills.
What is best?
You make the call

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This is also my opinion! We have recalled "MVP" into "MIP" = Most Improved Player. So it makes more sense!neverdodge wrote:Totally agree with grotemuis. I think the only need is to change the name of this award not consider it mvp, but something like he learned some tricks by lookingat others players on the field. Just give it a name like "watching improvement" (not sure how you will call that in english).
Nd
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