Best Design for a Goblin

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Khaine
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Best Design for a Goblin

Post by Khaine »

I'm playing orcs for the first time using a goblin heavy team with a troll for the option of TTM. I want to know what the best combo is for a thrown goblin. I want to use him as a one turn score threat.. I was thinking skills like sure feet, catch, sprint, would be the best choices with Jump Up on doubles. Any other suggestions?

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Joemanji
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Post by Joemanji »

Catch is essential IMO to get the little chap the ball. Then, as you say, Sure Feet then Sprint.

For doubles, Jump Up ain't that great because the gobbo has AV 7, and a failed TTM will cause a turnover if he has the ball. ON doubles I'd be tempted by Block and Sure Hands.

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Xtreme
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Post by Xtreme »

I would say sidestep
Surehands on doubles.

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Joemanji
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Post by Joemanji »

Xtreme wrote:I would say sidestep
For a goblin designed specifically for TTM use? :-? :o Why?

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kithor2002
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Post by kithor2002 »

Surehands on doubles; for normal skills I would take sprint sure feet.

And if your Troll rolled doubles give him pass :wink:

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Xtreme
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Post by Xtreme »

Oh thats what I get for bieng in a hurry and not reading the whole thing. I was thinking more of an all around goblin. I would have to say catch and surehands on a double in this case. :oops:

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Duke Jan
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Post by Duke Jan »

Why give him skills. Better put some Ketchup on him, he'll be eaten sooner or later anyway :D

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Post by Vero »

For ttm, catch, sure feet and sprint if he isn't eaten by that. Pro or pass on doubles for troll (or ogre if your league allows).

Diving tackle, side step gobbos are excellent too if parked next to _prone_ gutter runner or claw+RSC chaos warrior.

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Post by DoubleSkulls »

On a troll Pro is equally good to Pass for TTM plays - so much better overall.

its the catch. sure feet, sprint combo on the gobbo.

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