Best Design for a Goblin
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Best Design for a Goblin
I'm playing orcs for the first time using a goblin heavy team with a troll for the option of TTM. I want to know what the best combo is for a thrown goblin. I want to use him as a one turn score threat.. I was thinking skills like sure feet, catch, sprint, would be the best choices with Jump Up on doubles. Any other suggestions?
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- Joemanji
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Catch is essential IMO to get the little chap the ball. Then, as you say, Sure Feet then Sprint.
For doubles, Jump Up ain't that great because the gobbo has AV 7, and a failed TTM will cause a turnover if he has the ball. ON doubles I'd be tempted by Block and Sure Hands.
For doubles, Jump Up ain't that great because the gobbo has AV 7, and a failed TTM will cause a turnover if he has the ball. ON doubles I'd be tempted by Block and Sure Hands.
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