werewolf question

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werewolf question

Post by bio »

hi all,I have a rookie werewolf that rolled a 10 (6+4)for his first SP roll
What should I give him?
Block seems the obvious choice,but the MA upgrade is tempting...


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Post by JJB »

What's the rest of your team like?
What about the other teams in your league?

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Post by DoubleSkulls »

I'd take the MA. Werewolves skill up very quickly and it always comes in useful.

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Post by Xtreme »

How about a silver stake in the chest. I hate those Wolves, or all necros for that matter. :wink:

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Post by sven »

just gonna start a necro team myself and if i got the choice i would take the extra MA, then with a bit of luck you can get another movement upgrade, then sprint and you've got yourself a one turn scorer.

sven :lol:

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Post by kithor2002 »

I also would take the +MA 8)

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Post by JJB »

Actually, forget my previous message, I'd take a silver bullet and shoot it through that werewolf's hairy head...

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Post by The Florist »

Xtreme wrote:How about a silver stake in the chest. I hate those Wolves.
Me too, Xtreme.

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Post by crunked1 »

with if the patch 1.4 rules you only get 5 skill improvements not 7. So making the best all around player becomes crucial. i'd take block. you can always gfi but thats another post

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Post by bio »

uhm,sorry...It's a new fumbbl team.the wolf got the first skill.
I have two FG,one ghoul (one retired due a -1ST) ,two wight and 5 zombies,2 RR and 8FF ,40 k spare cash.
The MA upgrade is always a good choice,but I'm worry about his health...so block could be a little guaratee.

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Post by Skummy »

I'd go with block. Getting them Blodge early is the key to keeping the team winning.

Any good coach is going to do everything they can to take 'em off the pitch every turn.

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Post by Xtreme »

Any good coach is going to do everything they can to take 'em off the pitch every turn.
You bet their hairy ass I am. :evil:

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Post by Skummy »

Exactly! Keeping the team winning and working depends entirely on the Wolves. I personally would do everything possible to get them blodge in their first two skills, and take only agility, strength, or Mighty Blow as alternatives.

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Post by Aksho »

Take Block First. The other Team will do everything to kick his ass and the best way to save him is to give him Block and then Dodge (if possible). The 1 Turn Scorer is always a nice try but I`ve seen 2 many Gutterrunner beeing killed at this trys ;)

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