Wild Animal in PBeM
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Wild Animal in PBeM
Can anyone let me know how WA works in PBeM? I'm using 24kbeta and he just seems to turnover most of the time....
Thanks
Levinas.
Thanks
Levinas.
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My blog: http://wd-92.blogspot.co.uk/
- tchatter
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Depends on which ruleset you chose when you created the game. It can be any of 4 different ways.
The new way that is in LRB3.0 hasn't been programmed into the tool yet.
{If WildAnimal=0 then Wild Animals just need to go first}
{If WildAnimal=1 then a Wild Animal can never get offensive assists}
{If WildAnimal=2 then Wild Animal needs a 4+ roll to do anything but block}
{If WildAnimal=3 then Wild Animal needs a 4+ roll to do anything but block, stand, or turn prone}
The new way that is in LRB3.0 hasn't been programmed into the tool yet.
{If WildAnimal=0 then Wild Animals just need to go first}
{If WildAnimal=1 then a Wild Animal can never get offensive assists}
{If WildAnimal=2 then Wild Animal needs a 4+ roll to do anything but block}
{If WildAnimal=3 then Wild Animal needs a 4+ roll to do anything but block, stand, or turn prone}
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Thanks Tchatter,
Which way do you do it on Rebbl? I might get my rebll team a rat ogre but in the game I just played he was a complete wastrel!
Also, is there a way to 'manually' roll a dice on pbem? I'd like to use the rat ogre in non league matches using the new rules and that looks like the only way to do it.
Cheers - L.
Which way do you do it on Rebbl? I might get my rebll team a rat ogre but in the game I just played he was a complete wastrel!
Also, is there a way to 'manually' roll a dice on pbem? I'd like to use the rat ogre in non league matches using the new rules and that looks like the only way to do it.
Cheers - L.
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- GalakStarscraper
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Just an update.tchatter wrote:Depends on which ruleset you chose when you created the game. It can be any of 4 different ways.
The new way that is in LRB3.0 hasn't been programmed into the tool yet.
Galak is madly trying to program in LRB 3.0 AND Vault 1.4.
This has required me to add no less than 30!!!!! new Settings options. The programming is MAJOR and MASSIVE. It took me 2 weeks just to program in the RECOGNITION on the Settings page and INI file of all these new features. (not use ... RECOGNIZE!)
There are five major changes that are just going to take a moment to program:
1) AV and INJ mods stacking (this requires a brand new AV subprogram)
2) Inducements (going to try to automate this using the HTML Creator ini settings ... its not a small task)
3) Fouling changes require a complete rewrite of the fouling code
4) Halflings being able to have a Wizard AND a Master Chef ... program used the Wizard variable for the Master Chef
5) The player cost increases for skills. Trying to automate this as well based on the HTML Creator ini.
I hope Ski has an easier time of it when he approaches this. This is big time work for me. Probably because I'm dedicated to allowing the PBeM to play every version of BB since 3rd edition, so I cannot just delete old rules in favor of new ones.
Galak
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Arghhhh.
Just noticed I need to add another setting.
{Set CompSPP to 1 if any player catching an accurate pass gives the thrower 1 SPP, If CompSPP is set to 2 then only the original target catching the accurate pass gives 1 SPP}
If I could ever finish the settings, I might get the program done.
And if JJ throws out skills and traits .... I'll have to kill him for the extra work that it would cause.
Galak
Just noticed I need to add another setting.
{Set CompSPP to 1 if any player catching an accurate pass gives the thrower 1 SPP, If CompSPP is set to 2 then only the original target catching the accurate pass gives 1 SPP}
If I could ever finish the settings, I might get the program done.
And if JJ throws out skills and traits .... I'll have to kill him for the extra work that it would cause.
Galak
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If JJ throws out skills and traits, I think we should just kill him!GalakStarscraper wrote:And if JJ throws out skills and traits .... I'll have to kill him for the extra work that it would cause.

(And WTF was he smoking to suggest the stoopid "one player per skill" crap??)
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Basically (and he's dropped the idea for the moment, and locked the thread), JJ suggested that the current skill progressions on the majority of teams is boring (block, tackle, guard), so he suggested that if a player took (for example) Block, then no other player of that position could take it until the original had a different skill.
So a human lino takes block, the next one skills up, takes tackle, next sure hands, next shadowing, etc. None could take block again until the first one had his 2nd skill.
http://forums.specialist-games.com/bloo ... IC_ID=2297
So a human lino takes block, the next one skills up, takes tackle, next sure hands, next shadowing, etc. None could take block again until the first one had his 2nd skill.
http://forums.specialist-games.com/bloo ... IC_ID=2297
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