the general idea is to introduce a few negative characteristics based on the fact that orcs are tribal and possibly a little bit lost it.
the team will be called 'TriBa LoOneez' and I wanted them to live up to their name, trying to get a more savage orc feel to the team was also desired (other than taking frenzy on every double).
these are the ideas i have had so far, to give an idea of what sort of thing I'm talking about.
A). When a player joins the team (inc every member of the starting team) roll a D6, if the result is a '1' then the player has a personality defect, roll again to determine what it is (D6,D8 etc)
...1. Red Mist - Every time the player is blocked roll D6 for them at the stast of the following turn
........1. The 1st action of team turn must be this players action and they must block or attempt to blitz the player that blocked them if it is possible to reach them.
........2-3. The player must block or attempt blitz that player at some point in the turn.
........4-6 Player may take any action as normal.
...2. Drinking problem - at start of each match roll D6
........1-3 sober (ish) player may play as normal
........4-6 drunk, roll D6...1. treat as bonehead.
.....................................2. wobbly - moves like fanatic but does not have to block, can stop moving at any point. If move would have taken them into an occupied square then that point of MA is lost but they can carry on moving (normal dodges required)
.....................................3. violent - must block an adjacent opponent if possble.
.....................................4. treat as really stupid
.....................................5. Very very dwunk - each square of movement determined by D8 template. same rules apply as for wobbly.
.....................................6. Pickled - place in k-od box. If/when they recover roll again on this table.
At start of 2nd half roll D6 1-3 sobers up one level, (e.g violent becomes wobbly, bonehead becomes sober) 4-5 stays the same, 6 becomes one level more drunk.
...3. Bad drinking problem. same as above but drunk on roll of 2-6 and add +1 to roll on drunk table
...4.Grudgebearer. Randomly select a teamate. These players have had a bit of an agument before the game and will not resolve it. Neither player will lend an assist to the other.
...5. Race superioroty. Be they Black orc, Troll, Gobbo or Standard Orc, they believe that their blood is the bestest. When assisting a block of another goblinoid race roll a D6, 1-3 won't assist, 4-6 will assist, but only for own protection.
?this could be for each assist or a single roll for each?
...6/7/8

B) Wanted to have some sort of random events that could happen before a match, things like
i)'a tribal gathering was held the night before and everboby is the worse for it'. This could be something like everbody is treated as having bonehead (hangover) or everybody is treated as having 'drinking problem'
ii)mass fallout before the game. D3 random players miss the game
more more more...
So as stated at the beginning, the idea is to add a bit of flavour, not to completly destroys the team or give so much to remember that it is such hard work to play them that it becomes impossible to enjoy the game.
All ideas gratefully recieved.
thanks.