Dauntless on agilityteams.

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Cooper
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Post by Cooper »

Nick-O wrote:Ah... Cooper, I know what the problem is! You either got bad Dauntless advice(imho) or misinterpreted it. Linemen shouldn't get Dauntless - Linemen should get Guard. :) Dauntless is for you MV-9, STR-2 Catcher who already has Block and Strip Ball! One player can zip across the field and put the ball on the turf 5 times out of 6. Dauntless makes a lot more sense on a STR2 speed player, eh? :wink:

Most of the 'good' dauntless advice that you see out there is to designate one or two catchers as defensive players and build them into ball-blitzers - not to put dauntless on a STR3 lineman.

I can agree with this statement i think,
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Post by kithor2002 »

Dave wrote:
dauntless is for blitzes type players, catchers are very well suited to the dauntless role ..

doubles on WD's also depend on their role, usually MB, maybe Dauntless

JU is also cool, but dangerous on catchers / WD's 'cuz of the fouling threat
agree with dave

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Post by Cooper »

kithor2002 wrote:
Dave wrote:
dauntless is for blitzes type players, catchers are very well suited to the dauntless role ..

doubles on WD's also depend on their role, usually MB, maybe Dauntless

JU is also cool, but dangerous on catchers / WD's 'cuz of the fouling threat
agree with dave
Yeah, that is about the same.

So now DarkElves...(i never play Woodies, so i odn't have experience there)
I have won our yearly league with my Darkelf team (check-em out at bubbl.tk; Omega Order)
I have rolled quite some doubles (6/22), but i never chose dauntless, and what's worth more, i never missed it. at all. The only game they lost was in a out-of-league-game against Skaven, which i didn't play very seriously (not minding the clock and all). I won against many teams that had at least 1 Bigguy, i won against Orcs. (i think, i don't recall my record very good but there are a lot of those teams around...)

skills i chose for doublkes were: leader, guard, guard, guard, MightyBlow, Strongarm.

I never needed dauntless,
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Post by Fierro »

Well, strong players have difficults to play the ball, as you said. But you forget that ther is a vampire team very closed to be official with guys with F 4 and AG 4. The perfect ball carriers...

Anyway Dauntless it's usefull. I don't put this hability to my WE, I prefer put it to my Blitzers.

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Post by kithor2002 »

Cooper wrote:
kithor2002 wrote:
skills i chose for doublkes were: leader, guard, guard, guard, MightyBlow, Strongarm.

I never needed dauntless,
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These are good skill choice.
But if I rolled double for a Blitzer or a Witchelf I would give this player dauntless.
I myself coach a DE team at our league and one of my WE has dauntless.This skill is very useful to me because at the other teams their are some ball handler with ST4.

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Post by martynq »

It would be useful in my league as there is a human thrower with ST5!

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Post by duff »

The scariest ball handlers are the ones that have picked up a strength upgrade. A woodie lineelf with St 4 is a pain to extract the ball from.

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Post by TuernRedvenom »

A str 3 player with strip ball still has a decent chance to get the ball loose from a higher str player. Unless that player has stand firm/sure hands of course.
Generally I prefer to have 1 strip ball blitzer and 1 dauntless blitzer in my dark elf team. Just so you can handle every situation. Sometimes that block/claw/razor sharp fangs/ tentacles rat ogre has to go, so having a dauntless player and a dirty player really saves you some hurt.

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Post by Cooper »

martynq wrote:It would be useful in my league as there is a human thrower with ST5!

Martyn
Well, i would count the number of teams that have ST+ ballcarriers that i need to play against. If there are many, ok, i see the point of getting it. Maybe a Claw-RSC-mino/Ratogre can be counted as well.

In our league there are
1 team with BullCentaurs, but they will score as soon as they have the ball
1 team with a ST4-AG4 amazonblitzer, but she is more developed and used for hitting then scoring
2 teams with a ST4 elf.
1 team with a ST4 ghoul
2 teams with 1ST4 catcher.
2 teams with ChaosWarriors

out of 45 teams.

So...my dauntless would be very usefull against 7 teams (not counting the first 2) And of those 7 teams, 5 teams only against 1 player.

against the ghouls and catchers i think tackle-MightyBlow is about as useful, AND that is usefull against many more teams. MightyBlow is also extremely useful against elves.
That leaves 2 Chaos teams that can reliably use their Chaoswarriors as carriers .

I am willing to risk losing against 2/45 teams if it gives me a better chance against those other 43 teams.

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Post by neverdodge »

You should consider Dauntless is not usefull onl against Ball carrier. It help too against big guys, or any player stronger than you and that s in your way.

Reread all the post on this topic, you ll clearly see that most people agree that dauntless is really helpfull in any ST3 team. I agree to the fact that it s even more powerfull on a str2 player .


Edit : btw, you should keep in mind that you got to do blocks even with agility teams, your blitz can not be on ball carrier each turn

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Post by Dave »

TuernRedvenom wrote:A str 3 player with strip ball still has a decent chance to get the ball loose from a higher str player. Unless that player has stand firm/sure hands of course.
Generally I prefer to have 1 strip ball blitzer and 1 dauntless blitzer in my dark elf team. Just so you can handle every situation. Sometimes that block/claw/razor sharp fangs/ tentacles rat ogre has to go, so having a dauntless player and a dirty player really saves you some hurt.
I don't think stand firm has any influence on strip ball.

as it's about whatt he dice show, not the actual 'movement' on board ..

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Post by Snew »

That's right Dave. It's a push back result on the die. Not whether the player is actually able to be pushed back.

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Post by Cooper »

neverdodge wrote:You should consider Dauntless is not usefull onl against Ball carrier. It help too against big guys, or any player stronger than you and that s in your way.

Reread all the post on this topic, you ll clearly see that most people agree that dauntless is really helpfull in any ST3 team. I agree to the fact that it s even more powerfull on a str2 player .


Edit : btw, you should keep in mind that you got to do blocks even with agility teams, your blitz can not be on ball carrier each turn
I don't battle the fact that most people find it helpfull...that's their opinion...I am just saying that i (!) think other skills are more useful, against more teams and more players. and i am trying to convince others, or be convinced.

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Post by Gus »

well, every decent ball-carrier in any team has more than ST3. and they don't necessarily need it in their starting roster, but +ST occurs frequently enough to make it a threat.

also, almost every team has a BG, and you NEED to be able to counter it, especially with agility (low AV) teams who can get raped by a BG.

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Post by Cooper »

Gus wrote:well, every decent ball-carrier in any team has more than ST3. and they don't necessarily need it in their starting roster, but +ST occurs frequently enough to make it a threat.

also, almost every team has a BG, and you NEED to be able to counter it, especially with agility (low AV) teams who can get raped by a BG.
Well, here is the thing, i don't agree with either statement.

the first: it doesn't happen all that often that players get ST+, and if it does many people don't use him to cary the ball, but instead use him to hit/defend.

The second: the thing is, i don't think you need to be close to those BG's, if you are you are doing something wrong. And if they want to blitz with him, fine...get him out of position so you can get to his carrier.

Again, i am not saying it isn't useful, i am just saying there are better choices around. Things that you can use against every team/every player.

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