chrisfaiers wrote:This has lead to the problem that i don't know how to use them so PLEASE CAN SOMEBODY PLEASE TELL ME HOW TO USE THEM IN A GAME. they look like great fun!!!

Great fun???
Look at this:
Peaked. You may play this card at any time. Nominate a player on the opposing team. That player has 'peaked' and cannot earn any more Star Player points ever again. The opposing coach should note that the player has peaked on his team roster.
Ha ha!
Or this:
Burst Ball. You may play this card at any time. With a loud "pop!" the ball bursts and deflates. Play stops immediately and the team that kicked off last must kick-off again (any turns that have been used since the last kick-off are still lost)
Ho ho. Very funny. I don´t like this cards. Why thinking a lot about team improvement, when one of these cards makes all kaput(t).
But I love this one:
Magic Helmet. You may play this card at the start of the match before the kick-off takes place. Nominate a player in your team. He has managed to acquire a special magical Blood Bowl helmet made of an extremely strong but very light material. The player's Armor Value is increased by +1 permanently, up to a maximum of 10. Update the team roster to show the player's new Armor Value.
or (the reason is I´m playing skaven):
Healing Scroll. You have managed to lay your hands on a magic scroll which you can use during the batch. You can use this scroll to cast a spell on a player in your team who has just suffered an injury of any kind, including being killed! The player is restored to health and should be left, face-up, on the field.
But when you have no need for the cards, give em to me

. Our league is still playing with them. And I don´t have them.