Yes, but that doesn't include modifiers. You can use a TRR on the landing, and your big guy can get Pro with his first skill, or Pass if he's lucky. Also, on the other side, you still have to pick the ball up.Balrog wrote:OK, so the Halflings could now get a one-turn score at 46.7785632% chance.
I never really understood how good TTM was until I saw it in action. Christer tied me with his goblins, because he scored in one turn, twice, and for the most part, there was nothing I could do about it. I just had to watch and hope he failed. Now, one of his attempts just succeeded on it's own, the other one resulted in not fumbling because of a bug in SkiJunkie's program, so in essence, the TTM was being used under the proposed change.
I'm not sure if it winds up being too powerful, but the annoying thing is that you can't really defend against it. If he had the same % chance to score on me with a Wood Elf team, I probably wouldn't mind so much, because at least I'd feel like I had set my players up on the field for a reason... the TZs and such do actually make a difference.

Anyway, I'm now not sure what change I think should be made, if any. I've experienced both sides first hand, and kind of think maybe some sort of middle would be best. But it's hard to do that without making the rules too complicated...