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Would it be better to swap the 4th reroll for: a) an apoth and +1 FF, b) an apoth and 10k to upgrade the gobbo to a lineman, c) a lineman and +1 FF, d) a lineman and 10k to upgrade the gobbo to another lineman?
Cheers
Joe
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??? Or is 13 players overkill? Swap a lino for an apoth? I'm tempted by the extra body, as there is no one player on this team that is any way not replacable. Hmm...
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The only thing I'd insist on is having at least one, if not two, goblins - they are amazingly handy players, and not so weak thanks to dodge. Goblins do provide a great 'break' to your playing style, thus enabling you to speed up your scoring ability.
Naz, i dont think you need the extra player, or an apoth. Whats the worst that could happen a BLorc or Blotzer down you've got plenty of cover and re-rolls can make up for Sure hands on a thrower.
Go for the Extra FF, what could really hurt you is a Pitch Invasion. yep i kn ow the odds say nay, but i'd hate to lose a game on such result, and its unlikely you'll ever be down to 10 players, let alone 9 any other way
joker wrote:keep the troll, how do u defend against RO ?
and take 2goblins, because u could try a TTM the last turn
Because after Two game's I'd have Two Blorcs with Guard. depending on the Tournament lineups i mught even have Blorc Guards after 4 Games, and a Troll cant defend when boneheaded and also needs a mate to stop him being really stupid. Just using one in the hope of a One turn score is possibly a little optimistic,
using the Troll to score with a TTM is sure optimistic, but it happens nevertheless. and when you tie your oppo at the end of the half and you have 8 turns to control the ball and win, you're happy to have tried it out.
about the guard thing, and the fact that the troll is stupid. well, just don't use him if you don't. a ST5 player in the way is great by himself anyway, he doesn't really need to hit. and the fact he needs a teammate near him is almost irrelevant, since you won't leave him far from the scrum anyway.
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