At last, my Norse!

Want to know how to beat your opponents, then get advice, or give advice here.

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Darkweaver
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Post by Darkweaver »

Dam wrote:Can't recall what rules you're playing with, but in LRB Leader is a Trait, requiring doubles to get.
:-? Too bad. You're right.

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Post by Zyad »

Due to the upcoming amazons, i would recommend giving tackle to that lineman, to deal with the blodgers

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Post by Darkweaver »

Zyad wrote:Due to the upcoming amazons, i would recommend giving tackle to that lineman, to deal with the blodgers
Yes, it's a good idea..and anyway there are not too many other skills I could give! :wink:

Anyway the next game will be aginst Undeat. He'll be fielding 13-14 players, with two mummies and (I think) three or four Ghouls and a Warith. In the first game he inflicted 7 casualties against wood elves. I was thinking to spend the 50.000 Gp I'd use to buy a Lineman to buy two Freeboters linemen, instead..

I quite fear to be trashed... What do you think?!?!?

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Post by Dam »

As an undead player (as in I play an Undead team, not you know :roll: ), I say hit the ghouls hard. I always fear when a ghoul gets hit, since they only have an AV of 7 and no Regenerate. Since Norse have block, there should be a decent chance of getting them down. Also, plenty of casualties against a WE team aren't really all that surprising.

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Post by Gus »

he was lucky to score that much CAS. with block, you can even try those 1db blocks against his mummies... you must hurt him first though, so if dice screw you, it could be hard.

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Post by Zyad »

Well, as for the wood elf game, 7 casualties is lucky dice, even against wood elves. Use that fact that you have block, and, for the most part, he does not. Even with av7, less than 1 in 12 blocks that result in your guy being knocked down should be a casualty (a little more with mighty blow, but aviod giving the mummies free hits on your guys). To put that into perspective, its the same odds as getting an MA increase or getting blitz on a kickoff. Sure it will happen, but not all that often. Don't be afraid to try 1db against his guys if they dont have block, since you still have a 50% chance of knocking him down. Of course, if the dice just dont go your way on stuff like that, it will be a lot harder...

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Post by The Florist »

From the title of the thread I thought it would be a wedding announcement.

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Post by Xeserox »

Wow, my frist post, after reading and getting alot of good information on to how to better set up my Norse Team.

I'm a noob to the game, as i just have started playing within the last 3 months or so, but i'm absolutly in love with it. Anyway onto the meat and potatoes.

When we first started to play in our little league, i was noticing that i was losing all my games. Before we decided to call an end to preseason if you will, i had lost all 3 of my games, and lost 2 - 0 every time. One game, i just could NOT get teh ball into the end zone when i was right there.

My "preseason" team was 6 linemen, 2 throwers, 2 catchers, 2 Blitzers 2RR. 3FF. 2coaches, 2 cheerleaders, 1 APO. I thought this was a balanced Team, but well yeah wasn't doing all that well at all.

We are going to be starting our tiny little league here in the next couple of weeks. We sat down this weekend messing with out new teams to give them a taste.

My New team is 6 Linemen, 2 throwers, 4 blitzers, 2 RR, 3 FF, 1 APO. Against Dwarves.... I was CRUSHED!!!!! Literally. Then again the other player had some WAY LUCKY DICE. More or less, 2 people were knocked out, 3 were on teh field stunned, and the rest were badly hurt or worse. After he scored again... i couldn't get the 2 out of KO (poop rolls and i used my APO already.) and i just gave up there since it was a fun Game.

Now i want to try out the set up that the Person that started this thread has, but i think i need a little more coaching and help on some good tactics to use?

Any help would be MUCH appriciated.

Thanks

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Post by Darkweaver »

Zyad wrote:Of course, if the dice just dont go your way on stuff like that, it will be a lot harder...
Thanks for the overview! In some hours you will know the result.. I decided to buy a new Lineman and spare 30.000 Gp for future. And I hope the gods of chance and statistics will stay on my side! :P
Xeserox wrote:Wow, my frist post, after reading and getting alot of good information on to how to better set up my Norse Team.
I actually hope this thread will be useful for all Norse players out there, that's why I'm keeping posting here and not opening new ones. SOmetimes I feel sort like a parasite..just asking and asking..but this way future Norese coaches will have some good advice.

About youre team..the first one was nice, apart from the Cheers and Assistants..but more than anything else I think you need a good lot of experience! Dwarf could really trash anyone, given the right dice roll..but I think Norse are among the best team to keep them at bay. In this case, experience (yours, not the one of your players) does the difference. Play them as much as you can, learn their strenghts...and more than anything else trust them, chose the right minis, use the right dice!!! :wink:

Oh, and welcome!!!

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Post by Brokje »

@ Xeserox

I am not that familiar with Norse, but have you ever considered a big guy? An ogre or a Minotaur can enhance your bashing abilities, although they do have draw backs. I would go for the Ogre as they are more easy to play with and feil less rolls.

Norse lack a lot of mobility, but make up for it with bashing and are cheep. Versus dwarves however they have a problem, as you can become drawn into a clos combat, which you will ineviltably lose against av 9 and thick skull.

Try to stay clear of them (dwarves are slower then you are) and use your blitzers. If players are onthe sidelines, get them out. It gaives more possibilities later on.

Good luck!

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Post by Xeserox »

Thanks for all the positive feeback on everything. It really does help quite a bit. I was getting a bit discouraged there, and with being DECIMATED by those Dwarves... yeah.... was losing a bit of hope.

I'm kind of figuring, that when you go against an agile team like the skaven, you want to be more focused on being like strength. And when you go against someone like the dwarves, you want to play more like an agile team. I've been looking in a lot of Places for some good advice and tactics and things like that to catch me up to your blood bowl Pros out there.. ;)

As for teh big guy. While i have never played with one, i have played against someone that had one. And I Tore that Big Guy limb from limb. And being as new as i am, while the big guy is yeah... YEAH KILL Crush.. but i have watched them hurt my friends team to no end. He has a Choas team and his minotaur has been NOTHING but Trouble for him.

Anyway yeah. If i find something good or something that works here.. I'll be sure to post it up and let you all know..

but thanks again..

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Post by Darkweaver »

Ok, I've been trashed! I lost against Undead 0-2, 6 casualties against, one for. A nightmare. I've been lucky I took just one Miss Next Game (a Niggling on my thrower) and non dead.

I never had a chance. He kept rolling "Defender Down", never suffered a turnover for a lack of block skill or what else. I did what I could, passing I think three or four armor rolls in the whole game.

I think those mummies, combined with luck, are simply unstoppable with a Str 3 team, no way. When he failed the AR roll, here comes Mighty Blow. When the AR roll was enough, Causlty or KO. Also, he had 14 players, and never risked to go low on number.

I think it's one of my first games against Undead, altough I've been playing for some year. I'm disappointed. 'Till Monday I thought the stronger starting team were Orks, who had nearly everything except a bit of speed. But now I see undead. They have the stronger non-BG player. Good blitzers (Wights), fast players (Ghouls), and a buch of low cost players who serve nothing more that assist blocks and blitzes, and put opponents in TZs, but these guys have AR 8 and Regenerate!!!

Both me and the first opponent the Undead player had, we're not green unexperienced players.. The Undead guy is one of the best players in the league, but still a Cas difference of +12 in two games is remarkable.

Oh, to add insult to inhury, my MVP went to my team's MVPeater, who now has..well..two MVPs and nothing else, while I have a bunch of other players with 1 SPP (against the Undead the only thing I was able to do was throwing completes. I did 4..)

:roll:

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Post by Joemanji »

I don't really like Mummies - they are scary! :D But something has been done about it, don't worry. They are very likely to lose access to General skills in the 2004 RR...

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Post by Tim »

Undead are a fearsome opponent, esp. at low TR and esp. for AV7 teams. But don't worry, they'll meet a stronger opponent like Orcs and start to have to play against a full team of 11 opponents. Also when the league develops, you'll see the Undead struggle: No apo for the ghouls, only general skills for the wights, slow mummies and linemen and better developed opponents (featuring guard, dauntless, dirty player to deal with the mummies, blodgers to avoid knockdowns, tacklers to deal with the ghouls) mean there's lots of challenges to deal with for them.

With Norse against power teams, you have to be really careful. (1 dice) blocking without following is a good tactic to minimize the times you get hit. It's makes it tough to score for you because your team is not very fast, but i've been successful quite often with a drive down the sidelines. Try to get a sidestep/dodge catcher, then go down the sidelines with 3-4 blitzers luring in the middle for opponents uncareful enough to enter the widezones ... ;) Also an Ogre is a big help, not really as an active player due to his chance to produce turnovers (unless you have to deal with other ST5 players, where the risk is worth), but more as a big punching bag on the line. Av9 and Thick Skull can take a lot of hits and draws the attention away from your fragile players.

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Post by Joemanji »

Tim wrote:Also an Ogre is a big help, not really as an active player due to his chance to produce turnovers (unless you have to deal with other ST5 players, where the risk is worth), but more as a big punching bag on the line. Av9 and Thick Skull can take a lot of hits and draws the attention away from your fragile players.
This has always been my opinion, but for some unexplainable reason, the Vault rules no longer allow Norse an Ogre; only a Minotaur! With his AV 8 and inability to reposition himself, the Mino is nothing like as useful. But apparently Norse coaches actaully campaigned to have the mino rather than the ogre. Friggin' noobs ruining the game over there... :-?

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