New idea for skill progression in tournaments
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- Super Star
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New idea for skill progression in tournaments
I am trying to find out what people like about ways in which they advance players' skill during the tournaments. There seems to be a difference in the minds of people as to how much randomness there should be in the skill progression. Of those that have more support:
1) chosen player gets one new skill every game
2) random player gets one new skill each game
3) chosen player gets random roll each game
4) random player gets random skill after each game
To my mind, I like a bit of randomness. Without it, I believe that coaches come to the tournament already knowing what their team will look like after each game. "Exactly" some of you may say, but IMHO I think that this limits the testing of the coach's abilities.
However, the counter argument is that in a totally random progression format, one player may get a double on their wardancer, while you may only get a normal skill for your orc team's goblin. Boo.
But what I am suggesting then is that perhaps after each game in the tournament it is randomly determined how each coach is to apply the skill. Of the above numbered options, one is randomly selected after a game and ALL coaches must apply it to their team. This way sometimes you will get to have some choice, and other times the dice will decide for you. Compromise.
What are some thoughts on this?
1) chosen player gets one new skill every game
2) random player gets one new skill each game
3) chosen player gets random roll each game
4) random player gets random skill after each game
To my mind, I like a bit of randomness. Without it, I believe that coaches come to the tournament already knowing what their team will look like after each game. "Exactly" some of you may say, but IMHO I think that this limits the testing of the coach's abilities.
However, the counter argument is that in a totally random progression format, one player may get a double on their wardancer, while you may only get a normal skill for your orc team's goblin. Boo.
But what I am suggesting then is that perhaps after each game in the tournament it is randomly determined how each coach is to apply the skill. Of the above numbered options, one is randomly selected after a game and ALL coaches must apply it to their team. This way sometimes you will get to have some choice, and other times the dice will decide for you. Compromise.
What are some thoughts on this?
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- Super Star
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But wouldn't a better measure of a coach's skill be his (or her!) ability to use their team effectively under some uncertain circumstances?Gus wrote:i think tournaments are supposed to be about skill, thus they try to reduce the randomness as much as possible.
Otherwise you are following the same pattern - the same skills go to the same players every time.
Not totally disagreeing with you...... just a bit!
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- Super Star
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By "random skill" I mean that each coach would get to roll 2d6 and apply the result. Some would get a regular skill choice, some would get doubles, and others might get a stat increase. But I think to just allow the choice of 4 randomly determined skills is WAY too random!
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I posted this thread on NAF as well, and it seems that that was what people were coming up with as well.plasmoid wrote:Hi there,
how about this:
After each round, the commish makes a skill roll.
That skill roll applies to 1 chosen player on each team.
Martin
I agree that that would be a very agreeable way to do it for a tournament. It would allow for some random progression, while still making it fair for all teams!
Thanks all! I think I am off now to tweak one of the rules for my tourney!
Craig
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This one is interesting and allows for more startegy/decision making on the parts of the coaches - rather than knowing beforehand "my first doubles will be....."plasmoid wrote:However, on a doubles skill roll you may either assign an "anytable" to a blank player, or a normal skill to a player that already has taken a skill....
Craig
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I like Matthias's suggestion. But you could go a bit further. Just select a random player. If its a positional your opponent chooses which positional gets a skill. If its a lino/zombie/skellie/beastman/ you know what I mean, your opponent chooses one of your linos.
So, you roll the dice, its a war dancer. Your opponent can then pick a war dancer, catcher, thrower, or tree for the skill choice.
So, you roll the dice, its a war dancer. Your opponent can then pick a war dancer, catcher, thrower, or tree for the skill choice.
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